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Running Git's regression tests
Git's source code ships with a lot of regression tests. This gives us a pretty good indicator of the source code's health: if a regression test starts failing for a topic branch, it is safe to assume that there is some "room for improvement" in the changes introduced by said topic branch.
It is a good practice to add a regression test when fixing bugs. Such a test not only illustrates what is going wrong (and lets other developers verify that there is indeed a bug that needs fixing), it also ensures that it is much harder to re-introduce that bug by mistake in the future: the regression tests would sound an alarm.
Git's test suite can be run in various ways:
- by running
make test
in the directory where Git's sources were checked out (/usr/src/git/
by default) - by running
make
in thet/
subdirectory of/usr/src/git/
- using Perl's
prove
test runner, by runningmake prove
in thet/
subdirectory of/usr/src/git/
It can take quite a while to run the test suite. To help, Git allows to run those tests in parallel, e.g. by passing the -j
flag to make
: make -j5
would run up to five tests in parallel.
When some tests fail, it is best to run them individually. This can be done using make
, of course, a much better way is to run them via sh
, though, allowing for more fine-grained control:
-
sh t0001-*.sh -i
will run t0001 and stop at the first failing test (as opposed to the default, to continue running the rest of the tests in the t0001 test suite) -
sh t0001-*.sh -v
will show the output of the programs called by the tests -
sh t0001-*.sh -d
will keep the temporary directory in which the test was run,trash directory.t0001-init/
(this is useful when comparing the output of tests between Git versions when the tests fail for one Git version but succeed for another). -
sh t0001-*.sh -x
will print out the command-line of the programs before they are executed
These options can be combined, too.
Often there will be a ton of output and not all of that output is relevant to investigate test failures. In those cases, it makes sense to redirect the output to a file:
sh t0001-*.sh -i -v -x 2>&1 | tee log.out
Alternatively, the output can be redirected to a pager:
sh t0001-*.sh -i -v -x 2>&1 | less
To enable a quicker round-trip for running tests when running them repeatedly (typically changing the code a tad after each iteration), you can ask the less
pager to fake key-presses just after starting. For example, the following command-line will always search for the first occurrence of the characters "ERROR:" in the output:
sh t0001-*.sh -i -v -x 2>&1 | less +/ERROR:
The statement set -x
in a shell script will turn on the execution trace (see the explanation of the sh ... -x
invocation above), and set +x
will turn it off. This is not only useful for adding debug output to the regression tests; It is also useful in the parts of Git that are still implemented as shell scripts (such as git submodule
).
For even more sophisticated debugging, the set -x
statement can be triggered conditionally. The following example would turn on execution tracing only when the current commit name starts with cafebabe:
case "$(git rev-parse HEAD 2> /dev/null)" in cafebabe*) set -x;; esac
Some parts of Git are implemented as Perl scripts. To trigger execution tracing similar to Bash's set -x
statement, you can add the -d:Trace
parameter to the shebang line (i.e. to the first line of the Perl script, which reads "#!/usr/bin/perl"). This requires the Devel::Trace
Perl package to be installed, e.g. by calling perl -MCPAN -e 'install Devel::Trace'
once.
When Git sees that the environment variable GIT_TRACE
is set, it will print out an internal execution trace when Git wants to call external executables and builtins. This is extremely helpful in particular when debugging posix-to-windows mangling issues with the MSYS2 runtime. All you do is to prefix the Git command to be executed in the test script with GIT_TRACE=1
, e.g. GIT_TRACE=1 git difftool --extcmd "$2"
.
Sometimes it is a pretty interesting option to investigate an intermediate state of a working directory in the middle of a test regression by starting an interactive shell right at that moment. There is just one problem with inserting bash &&
into the test's code: Git automatically redirects stdin
/stdout
/stderr
. This needs to be switched off explicitly by editing the test_eval_
function in t/test-lib.sh
, deleting all those redirections.
To run the GNU debugger (gdb
), these redirections need to be disabled, too, and in addition it is a good idea to recompile the entire Git sources after removing the -O2
flag from the CFLAGS
in the Makefile
: For years, gdb has problems to identify exact code locations when the code was compiled with optimizations.
When all else fails, and in particular when no interactive debugger is available, the only remaining debugging technique is to output print statements, i.e. insert fprintf(stderr, ...);
(or conveniently error(...)
) into C code, echo ... >&2
into shell code, print(STDERR, ...);
into Perl code etc.
It gets even trickier when there is no stdout
/stderr
available (e.g. when debugging issues with the "remote" side of a push/fetch), in which case the debug information should be written (appended) into a file. In C, you would do this via { FILE *f = fopen("C:\\log.out", "a"); fprintf(f, ...); fclose(f); }
, in shell via echo ... >> /c/log.out
and in Perl via { my $fh = open(">>c:\\log.out"); print($fh ...); close($fh); }
.
While it is a little cumbersome to add such debug print statements (after all, you typically have to rebuild the executables and run the tests from the top), there is also a big benefit to this technique over single-stepping: the debug output can be made conditional upon the particulars of the problem to be debugged. For example, instead of writing out information every time, say, get_sha1_hex()
is called, it can be written out only the third time it is called with an SHA-1 beginning with two specific byte values. This technique can also be combined with single-stepping, by setting a breakpoint on that conditional debug output, saving a lot of time to get back to the same point after modifying and recompiling the source code.
There exist even more problematic situations when working on Git for Windows, though: when trying to figure out issues in the MSYS2 runtime, there might not be any fprintf(...)
functionality available at that point of execution (yet). In this case, you need to revert to the plain Win32 API to write into a file:
...
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef ERROR
...
{ HANDLE h = CreateFile("C:\\log.out", FILE_APPEND_DATA, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); if (h) {
#undef DDD
#define DDD(str) WriteFile(h, str, strlen(str), NULL, 0);
DDD("Hello");
DDD(...);
DDD("\n");
CloseHandle(h);
} }
Of course, if it is possible to write to stderr
instead, the code should use HANDLE h = GetStdHandle(STD_ERROR_HANDLE);
instead of the CreateFile()
call instead, and not close the handle...
` ![1000202453](https://github.com/user-attachments/assets/7fef99c3-f4a0-46e8-8081-7c52fa4da12b) ![1000202450](https://* _**``**_github.com/user-attachments/assets/c06bda90-ac82-437a-b72b-6ee7cf737ccc) ![1000203991](https://github.com/user-attachments/assets/7124b5e3-1ffd-4bfa-81da-ddf46a5a116a) ![1000202451](https://github.com/user-attachments/assets/3e39c3f8-035e-4e11-9a1b-f61bb6611c0c) ![1000204293](https://github.com/user-attachments/assets/8e4f81a8-03ec-4bae-8f0e-b7dd26f08401) ![1000204295](https://github.com/user-attachments/assets/6b48ca53-65db-42e2-a35b-e00da4ba70f9) ![1000189465](https://github.com/user-attachments/assets/5ee1ef96-51be-44c2-9b99-c9351f835ec0) ![1000189464](https://github.com/user-attachments/assets/aeb2bf71-1654-4f54-9098-0d24a0fd81ae) ![1000189466](https://github.com/user-attachments/assets/0dccf3c3-ebab-4582-92f2-dcceb192966c) ![1000189468](https://github.com/user-attachments/assets/56de40f8-a14c-42da-815a-c623b9b3d09e) `This is the _Git for Windows_ wiki. See [how-to-participate](https://gitforwindows.org/governance-model.html). Mariquita | 1/2/2024 3.2 a 8.7 Actualización de funciones de los koalas | 2/1/2024 3.2 a 8.6 Koala | 1/1/2024 3.2 a 8.5 Medusa | 1/3/2023 3.2 a 8.4 Iguana | 2023.2.1 3.2-8.3 Hedgehog | 2023.1.1 3.2-8.2 Giraffe | 2022.3.1 3.2-8.1 Flamingo | 2022.2.1 3.2-8.0https://developers.google.com/android/images?hl=es-419#instructionspágina de descargas de Pixelhttps://www.jetbrains.com/idea/features/#web-developmenthttps://developer.android.com/about/versions/15/get?hl=es-41% adb shell
emu64a:/ $ emu64a:/ $ exit % adb root restarting adbd as root % adb shell emu64a:/ # emu64a:/ # exit % adb unroot restarting adbd as non root % adb shell emu64a:/ $ emu64a:/ $ exit %# Start the server
- ./go debug-server &https://developer.android.com/training/testing/espresso/recipes?hl=es-419https://developer.android.com/studio?hl=es-419fastboot flashing unlocksdkmanagerhttps://square.github.io/okio/3.x/okio/okio/okio/-lock/index.html#853407547%2FClasslikes%2F673231700<dependency>
- <groupId>org.apache.commons</groupId> <artifactId>commons-parent</artifactId> <version>77</version>
- </dependency>kotlin.native.concurrent.InvalidMutabilityException: mutation attempt of frozen okio.fakefilesystem.FakeFileSystem.Element.File@d5c2b1e8
- at kotlin.Throwable#<init>(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/Throwable.kt:23) at kotlin.Exception#<init>(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/Exceptions.kt:23) at kotlin.RuntimeException#<init>(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/Exceptions.kt:34) at kotlin.native.concurrent.InvalidMutabilityException#<init>(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/native/concurrent/Freezing.kt:22) at <global>.ThrowInvalidMutabilityException(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/native/concurrent/Internal.kt:93) at <global>.MutationCheck(Unknown Source) at okio.fakefilesystem.FakeFileSystem.Element.<set-lastAccessedAt>#internal(/Users/jwilson/Projects/okio/okio-fakefilesystem/src/commonMain/kotlin/okio/fakefilesystem/FakeFileSystem.kt:416) at okio.fakefilesystem.FakeFileSystem.Element.access#internal(/Users/jwilson/Projects/okio/okio-fakefilesystem/src/commonMain/kotlin/okio/fakefilesystem/FakeFileSystem.kt:442) at okio.fakefilesystem.FakeFileSystem.open#internal(/Users/jwilson/Projects/okio/okio-fakefilesystem/src/commonMain/kotlin/okio/fakefilesystem/FakeFileSystem.kt:315) at okio.fakefilesystem.FakeFileSystem#openReadOnly(/Users/jwilson/Projects/okio/okio-fakefilesystem/src/commonMain/kotlin/okio/fakefilesystem/FakeFileSystem.kt:260) at okio.fakefilesystem.FakeFileSystem#source(/Users/jwilson/Projects/okio/okio-fakefilesystem/src/commonMain/kotlin/okio/fakefilesystem/FakeFileSystem.kt:241) **** at kotlin.coroutines.native.internal.BaseContinuationImpl#resumeWith(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/coroutines/ContinuationImpl.kt:30) at kotlinx.coroutines.DispatchedTask#run(/opt/buildAgent/work/44ec6e850d5c63f0/kotlinx-coroutines-core/common/src/internal/DispatchedTask.kt:106) at kotlinx.coroutines.EventLoopImplBase#processNextEvent(/opt/buildAgent/work/44ec6e850d5c63f0/kotlinx-coroutines-core/common/src/EventLoop.common.kt:277) at kotlinx.coroutines#runEventLoop(/opt/buildAgent/work/44ec6e850d5c63f0/kotlinx-coroutines-core/native/src/Builders.kt:80) at kotlinx.coroutines.WorkerCoroutineDispatcherImpl.start$lambda-0#internal(/opt/buildAgent/work/44ec6e850d5c63f0/kotlinx-coroutines-core/native/src/Workers.kt:49) at kotlinx.coroutines.WorkerCoroutineDispatcherImpl.$start$lambda-0$FUNCTION_REFERENCE$35.invoke#internal(/opt/buildAgent/work/44ec6e850d5c63f0/kotlinx-coroutines-core/native/src/Workers.kt:47) at kotlinx.coroutines.WorkerCoroutineDispatcherImpl.$start$lambda-0$FUNCTION_REFERENCE$35.$<bridge-UNN>invoke(/opt/buildAgent/work/44ec6e850d5c63f0/kotlinx-coroutines-core/native/src/Workers.kt:47) at <global>.WorkerLaunchpad(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/native/concurrent/Internal.kt:70) at <global>._ZN6Worker19processQueueElementEb(Unknown Source) at <global>._ZN12_GLOBAL__N_113workerRoutineEPv(Unknown Source) at <global>._pthread_start(Unknown Source) at <global>.thread_start(Unknown Source)id>https://material.io/blog/jetpack-compose-beta</id>
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href="https://material.io/blog/material-3-figma-design-kit"/> <id>https://material.io/blog/material-3-figma-design-kit</id> <summary>Jumpstart your designs with ready-to-use components and styles in Figma</summary> <updated>2022-10-18T10:00:00Z</updated> </entry> <entry> <title>Magic, utility, and redesigning Material.io</title> <link href="https://material.io/blog/material-io-redesign"/> <id>https://material.io/blog/material-io-redesign</id> <summary>Pushing visual and interactive expression in design guidelines with Material Design 3</summary> <updated>2022-10-18T10:00:00Z</updated> </entry> <entry> <title>First Batch of Color Fonts Arrives on Google Fonts</title> <link href="https://material.io/blog/color-fonts-are-here"/> <id>https://material.io/blog/color-fonts-are-here</id> <summary>Customize color palettes, add gradients, and more with COLRv1</summary> <updated>2022-09-13T09:00:00Z</updated> </entry> <entry> <title>Jamie Chung’s Artful, Abstract Photographs for Material Design</title> <link href="https://material.io/blog/jamie-chung-photography-interview"/> <id>https://material.io/blog/jamie-chung-photography-interview</id> <summary>From psychedelic bubbles to underwater plants, learn about the photos that challenge the limitations of imagery on the web</summary> <updated>2022-08-25T13:00:00Z</updated> </entry> <entry> <title>The Avatar Project: Derek Brahney</title> <link href="https://material.io/blog/derek-brahney-interview"/> <id>https://material.io/blog/derek-brahney-interview</id> <summary>What conceptual artist Derek Brahney is thinking about right now</summary> <updated>2022-07-07T13:00:00Z</updated> </entry> <entry> <title>Material Design Components for Android 1.6.1</title> <link href="https://material.io/blog/android-stable-release-1-6-1"/> <id>https://material.io/blog/android-stable-release-1-6-1</id> <summary>With color harmony and Material Design 3 refinements</summary> <updated>2022-07-07T12:59:00Z</updated> </entry> <entry> <title>From Rebranding to Readability with Atkinson Hyperlegible</title> <link href="https://material.io/blog/atkinson-hyperlegible-design"/> <id>https://material.io/blog/atkinson-hyperlegible-design</id> <summary>Distinct and modern, the Atkinson Hyperlegible typeface aims to deliver both legibility and readability</summary> <updated>2022-06-09T13:00:00Z</updated> </entry> <entry> <title>You Asked for it—Here Are Some of Our Favorite Font Pairings</title> <link href="https://material.io/blog/google-fonts-pairing-figma"/> <id>https://material.io/blog/google-fonts-pairing-figma</id> <summary>See our handpicked Google Fonts pairings in use, and start using them now in Figma</summary> <updated>2022-06-02T13:00:00Z</updated> </entry> <entry> <title>Celebrating Global Accessibility Awareness Day</title> <link href="https://material.io/blog/accessibility-awareness-day-2022"/> <id>https://material.io/blog/accessibility-awareness-day-2022</id> <summary>Resources from Material Design to help you design for everyone</summary> <updated>2022-05-19T13:00:00Z</updated> </entry> <entry> <title>Material Icons: Sehee Lee</title> <link href="https://material.io/blog/material-icons-sehee-lee-interview"/> <id>https://material.io/blog/material-icons-sehee-lee-interview</id> <summary>An interview with Senior Visual Designer leading icons and design systems for Google Fonts, Sehee Lee</summary> <updated>2022-05-11T10:00:00Z</updated> </entry> <entry> <title>Adjusting Grade for Mode</title> <link href="https://material.io/blog/readability-research"/> <id>https://material.io/blog/readability-research</id> <summary>Measuring the impact font grade has on text readability</summary> <updated>2022-05-11T09:00:00Z</updated> </entry> <entry> <title>Design for everyone</title> <link href="https://material.io/blog/m3-a11y"/> <id>https://material.io/blog/m3-a11y</id> <summary>Material Design’s latest accessibility, color, and components are featured at I/O</summary> <updated>2022-05-11T08:00:05Z</updated> </entry> <entry> <title>Join Material Design at I/O ‘22</title> <link href="https://material.io/blog/material-google-io22"/> <id>https://material.io/blog/material-google-io22</id> <summary>Get the full download on what Material Design updates you can expect at I/O this year</summary> <updated>2022-05-11T08:00:00Z</updated> </entry> <entry> <title>Roboto … But Make It Flex</title> <link href="https://material.io/blog/roboto-flex"/> <id>https://material.io/blog/roboto-flex</id> <summary>Google’s most popular font gets customizable with the launch of Roboto Flex</summary> <updated>2022-05-05T13:00:00Z</updated> </entry> <entry> <title>Introducing Material Symbols</title> <link href="https://material.io/blog/introducing-symbols"/> <id>https://material.io/blog/introducing-symbols</id> <summary>Fine-tune weight, fill, optical size, and grade with the variable icon font, available on Google Fonts</summary> <updated>2022-04-19T10:00:00Z</updated> </entry> <entry> <title>Looking for What’s Missing</title> <link href="https://material.io/blog/asset-people-3"/> <id>https://material.io/blog/asset-people-3</id> <summary>A guide to including world-building narratives in a designer’s toolkit</summary> <updated>2022-03-31T12:00:00Z</updated> </entry> <entry> <title>From Placeholders to Genuine Avatars</title> <link href="https://material.io/blog/asset-people-2"/> <id>https://material.io/blog/asset-people-2</id> <summary>Using stock imagery to create believable people</summary> <updated>2022-03-24T13:00:00Z</updated> </entry> <entry> <title>Replacing “Users” with People</title> <link href="https://material.io/blog/asset-people-1"/> <id>https://material.io/blog/asset-people-1</id> <summary>Considering the real world by making human connections</summary> <updated>2022-03-17T13:00:00Z</updated> </entry> <entry> <title>Material Design Components for Android 1.5.0</title> <link href="https://material.io/blog/android-stable-release-1-5"/> <id>https://material.io/blog/android-stable-release-1-5</id> <summary>With Material Design 3 refinements and more color utilities</summary> <updated>2022-02-17T13:00:00Z</updated> </entry> <entry> <title>The Science of Color & Design</title> <link href="https://material.io/blog/science-of-color-design"/> <id>https://material.io/blog/science-of-color-design</id> <summary>How Material used color science to make design easier and more expressive than ever before</summary> <updated>2022-02-17T10:00:00Z</updated> </entry> <entry> <title>Say hello to Roboto Serif</title> <link href="https://material.io/blog/roboto-serif"/> <id>https://material.io/blog/roboto-serif</id> <summary>The newest member of the Roboto superfamily is designed to make reading more comfortable at any size, in any format.</summary> <updated>2022-02-16T10:00:00Z</updated> </entry> <entry> <title>Teaming Up to Improve Reading Research</title> <link href="https://material.io/blog/readability-consortium"/> <id>https://material.io/blog/readability-consortium</id> <summary>Google co-sponsors The Readability Consortium</summary> <updated>2022-02-15T10:00:00Z</updated> </entry> <entry> <title>Designing Harmony into Dynamic Color</title> <link href="https://material.io/blog/dynamic-color-harmony"/> <id>https://material.io/blog/dynamic-color-harmony</id> <summary>How Material enables makers to design with custom colors while respecting user choice</summary> <updated>2022-02-10T13:00:00Z</updated> </entry> <entry> <title>How Oddfellows Illustrated Material You</title> <link href="https://material.io/blog/interview-oddfellows-m3-art-style"/> <id>https://material.io/blog/interview-oddfellows-m3-art-style</id> <summary>Explore (and download) the new illustrations that bring the Material Design 3 site to life</summary> <updated>2022-01-27T13:00:00Z</updated> </entry> <entry> <title>Choosing the Right Transitions</title> <link href="https://material.io/blog/motion-research-container-transform"/> <id>https://material.io/blog/motion-research-container-transform</id> <summary>Making interfaces feel "fancy" with animated transitions</summary> <updated>2022-01-20T13:00:00Z</updated> </entry> <entry> <title>Using Block Patterns with Material Design for WordPress</title> <link href="https://material.io/blog/material-design-wordpress-plugin-030"/> <id>https://material.io/blog/material-design-wordpress-plugin-030</id> <summary>Plus other new features introduced in version 0.3.0</summary> <updated>2022-01-05T13:00:00Z</updated> </entry> <entry> <title>Material Design Award Winners 2021</title> <link href="https://material.io/blog/mda-2021-winners"/> <id>https://material.io/blog/mda-2021-winners</id> <summary>Learn from three product teams creating great experiences with Material</summary> <updated>2021-12-16T10:00:00Z</updated> </entry> <entry> <title>Announcing Google Fonts Knowledge</title> <link href="https://material.io/blog/google-fonts-knowledge"/> <id>https://material.io/blog/google-fonts-knowledge</id> <summary>A new resource to help designers and developers choose and use type with purpose</summary> <updated>2021-12-07T10:00:00Z</updated> </entry> <entry> <title>Migrating to Material Design 3</title> <link href="https://material.io/blog/migrating-material-3"/> <id>https://material.io/blog/migrating-material-3</id> <summary>Learn how to migrate to our newest updates</summary> <updated>2021-10-27T09:20:00Z</updated> </entry> <entry> <title>Introducing Material Theme Builder</title> <link href="https://material.io/blog/material-theme-builder"/> <id>https://material.io/blog/material-theme-builder</id> <summary>Visualize dynamic color, build a custom theme, and export to code</summary> <updated>2021-10-27T09:15:00Z</updated> </entry> <entry> <title>Design to Code: Turning Handoffs Into High-fives</title> <link href="https://material.io/blog/designtocode"/> <id>https://material.io/blog/designtocode</id> <summary>Teaming up with Figma to bring great UI from design to code</summary> <updated>2021-10-27T09:05:00Z</updated> </entry> <entry> <title>Start building with Material You</title> <link href="https://material.io/blog/start-building-with-material-you"/> <id>https://material.io/blog/start-building-with-material-you</id> <summary>Implement dynamic color and explore some of the latest personalization features of Material Design 3</summary> <updated>2021-10-27T09:00:00Z</updated> </entry> <entry> <title>2021 Material Design Awards</title> <link href="https://material.io/blog/material-design-awards-2021"/> <id>https://material.io/blog/material-design-awards-2021</id> <summary>Nominate your product and help us showcase the expressive capability of Material Design</summary> <updated>2021-09-16T10:00:00Z</updated> </entry> <entry> <title>Looking for Noto? It’s now on the Google Fonts website and API</title> <link href="https://material.io/blog/noto-announcement"/> <id>https://material.io/blog/noto-announcement</id> <summary>Expand your font choices with the new Noto site</summary> <updated>2021-09-16T09:00:00Z</updated> </entry> <entry> <title>Adjusting the Focus</title> <link href="https://material.io/blog/inclusive-imagery-at-google"/> <id>https://material.io/blog/inclusive-imagery-at-google</id> <summary>How inclusive imagery changes a product from being made for some, to being made for all</summary> <updated>2021-09-16T09:00:00Z</updated> </entry> <entry> <title>How to Reduce Layout Reflow When Using Web Fonts</title> <link href="https://material.io/blog/reduce-reflow-with-web-fonts"/> <id>https://material.io/blog/reduce-reflow-with-web-fonts</id> <summary>Applying best practices for font loading can help improve the user experience</summary> <updated>2021-09-09T09:00:00Z</updated> </entry> <entry> <title>Principles and Techniques for Effective Localization</title> <link href="https://material.io/blog/localization-principles-techniques"/> <id>https://material.io/blog/localization-principles-techniques</id> <summary>Going beyond translation to create more inclusive experiences</summary> <updated>2021-08-30T09:00:00Z</updated> </entry> <entry> <title>Material Design Components for Android 1.4.0</title> <link href="https://material.io/blog/android-stable-release-1-4"/> <id>https://material.io/blog/android-stable-release-1-4</id> <summary>NavigationRailView, motion theming, and more</summary> <updated>2021-07-07T13:00:00Z</updated> </entry> <entry> <title>Start Here: 5 Exercises to Prepare Your App for Large Screens</title> <link href="https://material.io/blog/5-steps-large-screen-apps"/> <id>https://material.io/blog/5-steps-large-screen-apps</id> <summary>What to prioritize when building a responsive experience</summary> <updated>2021-05-19T13:00:00Z</updated> </entry> <entry> <title>Introducing the Compose Material Catalog</title> <link href="https://material.io/blog/jetpack-compose-catalog"/> <id>https://material.io/blog/jetpack-compose-catalog</id> <summary>An overview of the new Material Design catalog for Jetpack Compose</summary> <updated>2021-05-19T10:30:00Z</updated> </entry> <entry> <title>Unveiling Material You</title> <link href="https://material.io/blog/announcing-material-you"/> <id>https://material.io/blog/announcing-material-you</id> <summary>The next stage for Material Design</summary> <updated>2021-05-18T11:00:00Z</updated> </entry> <entry> <title>Introducing Material Design Guidance for Large Screens</title> <link href="https://material.io/blog/material-design-for-large-screens"/> <id>https://material.io/blog/material-design-for-large-screens</id> <summary>Designing and building for more devices</summary> <updated>2021-05-14T13:00:00Z</updated> </entry> <entry> <title>Material Design at Google I/O 2021</title> <link href="https://material.io/blog/material-google-io21"/> <id>https://material.io/blog/material-google-io21</id> <summary>The sessions, workshops, discussions Material Design will host at Google I/O 2021</summary> <updated>2021-05-06T13:00:00Z</updated> </entry> <entry> <title>A Year in the Life of a Material Design Advocate</title> <link href="https://material.io/blog/year-in-the-life-material-design-advocate"/> <id>https://material.io/blog/year-in-the-life-material-design-advocate</id> <summary>What it’s like to be a Design Advocate at Google</summary> <updated>2021-04-22T13:00:00Z</updated> </entry> <entry> <title>10 Steps to Translate Your iOS Designs for Android</title> <link href="https://material.io/blog/ten-steps-ios-android-design"/> <id>https://material.io/blog/ten-steps-ios-android-design</id> <summary>How to bring your iOS experiences to Android in record time</summary> <updated>2021-04-16T13:00:00Z</updated> </entry> <entry> <title>Designing Text for the People Who Read It</title> <link href="https://material.io/blog/designing-text-visual-acuity-research"/> <id>https://material.io/blog/designing-text-visual-acuity-research</id> <summary>The science behind visual acuity, legibility, and text size</summary> <updated>2021-03-11T13:00:00Z</updated> </entry> <entry> <title>Google Fonts ❤️ Material Icons</title> <link href="https://material.io/blog/google-fonts-material-icons"/> <id>https://material.io/blog/google-fonts-material-icons</id> <summary>Google Fonts now supports open source icons, starting with the Material Design icon set</summary> <updated>2021-03-02T13:00:00Z</updated> </entry> <entry> <title>Jetpack Compose: Now in Beta</title> <link href="https://material.io/blog/jetpack-compose-beta"/> <id>https://material.io/blog/jetpack-compose-beta</id> <summary>Exploring the first beta release of Android’s modern, declarative toolkit for UI development</summary> <updated>2021-02-24T09:30:00Z</updated> </entry> <entry> <title>Building a Dark Theme for Google Fonts</title> <link href="https://material.io/blog/google-fonts-dark-theme"/> <id>https://material.io/blog/google-fonts-dark-theme</id> <summary>How Google Fonts implemented a dark theme in its Angular App</summary> <updated>2021-02-22T13:00:00Z</updated> </entry> <entry> <title>Material Design Components for Android 1.3.0</title> <link href="https://material.io/blog/android-stable-release-1-3-0"/> <id>https://material.io/blog/android-stable-release-1-3-0</id> <summary>ProgressIndicator, MaterialTimePicker, i18n / l10n, and more</summary> <updated>2021-02-18T13:00:00Z</updated> </entry> <entry> <title>Material Design for WordPress</title> <link href="https://material.io/blog/material-design-wordpress-plugin"/> <id>https://material.io/blog/material-design-wordpress-plugin</id> <summary>Apply Material Design directly to WordPress sites, no coding required</summary> <updated>2021-02-16T12:00:00Z</updated> </entry> <entry> <title>The State of Design Systems: 2020</title> <link href="https://material.io/blog/research-state-of-design-systems-2020"/> <id>https://material.io/blog/research-state-of-design-systems-2020</id> <summary>A community survey of design systems, from creation to implementation and beyond</summary> <updated>2020-12-16T14:00:00Z</updated> </entry> <entry> <title>Finding Ethical Design</title> <link href="https://material.io/blog/finding-ethical-design"/> <id>https://material.io/blog/finding-ethical-design</id> <summary>Incorporating ethics in the daily work of design</summary> <updated>2020-12-16T09:00:00Z</updated> </entry> <entry> <title>Announcing the Material Design Award Winners for 2020</title> <link href="https://material.io/blog/mda-2020-winners"/> <id>https://material.io/blog/mda-2020-winners</id> <summary>Celebrating the product teams that bring Material to life</summary> <updated>2020-12-14T09:00:00Z</updated> </entry> <entry> <title>Introducing the Material Design YouTube Channel</title> <link href="https://material.io/blog/material-design-youtube-channel"/> <id>https://material.io/blog/material-design-youtube-channel</id> <summary>Material’s new home for video tutorials, live streams, and Q&As</summary> <updated>2020-10-20T12:00:00Z</updated> </entry> <entry> <title>Finding Wellbeing in Filters and Selfies</title> <link href="https://material.io/blog/digital-wellbeing-face-retouching"/> <id>https://material.io/blog/digital-wellbeing-face-retouching</id> <summary>How to build transparency and control into face retouching features</summary> <updated>2020-10-01T12:00:00Z</updated> </entry> <entry> <title>People-First Principles for Digital Wellbeing</title> <link href="https://material.io/blog/digital-wellbeing-ux-principles"/> <id>https://material.io/blog/digital-wellbeing-ux-principles</id> <summary>A sneak peek at the UX foundations grounding Google's Digital Wellbeing Toolkit</summary> <updated>2020-09-17T13:00:00Z</updated> </entry> <entry> <title>What “Digital Wellbeing” Means to Material Design</title> <link href="https://material.io/blog/digital-wellbeing-design-systems"/> <id>https://material.io/blog/digital-wellbeing-design-systems</id> <summary>Promote wellbeing by focusing on fundamental needs, not just clicks</summary> <updated>2020-09-16T11:00:00Z</updated> </entry> <entry> <title>Designing a Material Theme: Color</title> <link href="https://material.io/blog/design-material-theme-color"/> <id>https://material.io/blog/design-material-theme-color</id> <summary>Crafting the perfect palette with Material Design and Figma</summary> <updated>2020-09-01T13:08:00Z</updated> </entry> <entry> <title>Building a Material Theme on Android: Color</title> <link href="https://material.io/blog/android-material-theme-color"/> <id>https://material.io/blog/android-material-theme-color</id> <summary>Color theming on Android using the MDC library</summary> <updated>2020-09-01T13:07:00Z</updated> </entry> <entry> <title>Designing a Material Theme: Typography</title> <link href="https://material.io/blog/design-material-theme-type"/> <id>https://material.io/blog/design-material-theme-type</id> <summary>Tailoring your typography with Material Design and Figma</summary> <updated>2020-09-01T13:06:00Z</updated> </entry> <entry> <title>Building a Material Theme on Android: Typography</title> <link href="https://material.io/blog/android-material-theme-type"/> <id>https://material.io/blog/android-material-theme-type</id> <summary>Type theming on Android using the MDC library</summary> <updated>2020-09-01T13:05:00Z</updated> </entry> <entry> <title>Designing a Material Theme: Shape</title> <link href="https://material.io/blog/design-material-theme-shape"/> <id>https://material.io/blog/design-material-theme-shape</id> <summary>Rounded or angled? Choosing the right shape family with Material Design and Figma</summary> <updated>2020-09-01T13:04:00Z</updated> </entry> <entry> <title>Building a Material Theme on Android: Shape</title> <link href="https://material.io/blog/android-material-theme-shape"/> <id>https://material.io/blog/android-material-theme-shape</id> <summary>Shape theming on Android using the MDC library</summary> <updated>2020-09-01T13:03:00Z</updated> </entry> <entry> <title>Building Beautiful Transitions with Material Motion for Android</title> <link href="https://material.io/blog/android-material-motion"/> <id>https://material.io/blog/android-material-motion</id> <summary>Introducing four transition patterns and how to add them to your app</summary> <updated>2020-09-01T13:02:00Z</updated> </entry> <entry> <title>Welcome to the Material Blog—Letter from the Editor</title> <link href="https://material.io/blog/material-design-blog-welcome"/> <id>https://material.io/blog/material-design-blog-welcome</id> <summary>Material Design, beyond guidelines and code</summary> <updated>2020-09-01T13:00:00Z</updated> </entry> <entry> <title>Building a Material Dark Theme on Android</title> <link href="https://material.io/blog/android-dark-theme-tutorial"/> <id>https://material.io/blog/android-dark-theme-tutorial</id> <summary>How to turn out the lights on Android using the MDC library</summary> <updated>2020-08-26T13:00:00Z</updated> </entry> <entry> <title>Why We Recommend Material Components for Android</title> <link href="https://material.io/blog/why-we-recommend-material-design-components-android"/> <id>https://material.io/blog/why-we-recommend-material-design-components-android</id> <summary>Ensuring that patterns learned in one app can be used in another</summary> <updated>2020-08-25T13:00:00Z</updated> </entry> <entry> <title>Material Components for Android 1.2.0</title> <link href="https://material.io/blog/android-stable-release-1-2"/> <id>https://material.io/blog/android-stable-release-1-2</id> <summary>Material motion system, Sliders, ShapeableImageView, and more</summary> <updated>2020-08-04T13:00:00Z</updated> </entry> <entry> <title>Video: Craft a Dark Theme with Material Design</title> <link href="https://material.io/blog/dark-theme-design-tutorial-video"/> <id>https://material.io/blog/dark-theme-design-tutorial-video</id> <summary>Learn how to create a dark theme palette and apply it to surfaces, typography, and components</summary> <updated>2020-06-30T13:00:00Z</updated> </entry> <entry> <title>How to Find Device Metrics for Any Screen</title> <link href="https://material.io/blog/device-metrics"/> <id>https://material.io/blog/device-metrics</id> <summary>Calculate the right measurements for design across devices</summary> <updated>2020-05-19T13:00:00Z</updated> </entry> <entry> <title>Migrating to Material Components for Android</title> <link href="https://material.io/blog/migrate-android-material-components"/> <id>https://material.io/blog/migrate-android-material-components</id> <summary>From Design Support Library 👉 MDC 1.0.0 👉 MDC 1.1.0 and beyond</summary> <updated>2020-04-16T13:00:00Z</updated> </entry> <entry> <title>Using Material Density on the Web</title> <link href="https://material.io/blog/material-density-web"/> <id>https://material.io/blog/material-density-web</id> <summary>A hands-on guide to applying default, comfortable, and compact density to your application</summary> <updated>2020-01-16T13:00:00Z</updated> </entry> <entry> <title>Video: Google Design Tutorials</title> <link href="https://material.io/blog/google-design-tutorial-video"/> <id>https://material.io/blog/google-design-tutorial-video</id> <summary>A series of hands-on tutorial videos covering design, tooling, and implementation</summary> <updated>2019-09-01T13:01:00Z</updated> </entry> <entry> <title>How Google created a custom Material theme</title> <link href="https://material.io/blog/google-material-custom-theme"/> <id>https://material.io/blog/google-material-custom-theme</id> <summary>Learn how Gmail, Google News, Google Pay, and Google Home use Material Design</summary> <updated>2018-05-09T13:00:00Z</updated> </entry> <entry> <title>Material Partner Studies</title> <link href="https://material.io/blog/material-partner-studies"/> <id>https://material.io/blog/material-partner-studies</id> <summary>Learn how apps like Lyft, Genius, NPR, Pocket Casts, and Zappos bring Material’s new expressive capabilities to life</summary> <updated>2018-05-08T13:00:00Z</updated> </entry> </feed>"
val path = "/path/to/file".toPath()
@Test fun success() = runTest { // runTest: the same as runBlocking with Dispatchers.Main
val fileSystem: FileSystem = FileSystem.SYSTEM val string = withContext(Dispatchers.Default) { fileSystem.read(path) { readUtf8() } } println(string)}
@Test fun fail() = runTest {
val fileSystem: FileSystem = FakeFileSystem() val string = withContext(Dispatchers.Default) { fileSystem.read(path) { readUtf8() } } println(string)} val path = "/path/to/file".toPath()
@Test fun success() = runTest { // runTest: the same as runBlocking with Dispatchers.Main
val fileSystem: FileSystem = FileSystem.SYSTEM val string = withContext(Dispatchers.Default) { fileSystem.read(path) { readUtf8() } } println(string)}
@Test fun fail() = runTest {
val fileSystem: FileSystem = FakeFileSystem() val string = withContext(Dispatchers.Default) { fileSystem.read(path) { readUtf8() } } println(string)}Mariquita | 1/2/2024 3.2 a 8.7
Actualización de funciones de los koalas | 2/1/2024 3.2 a 8.6 Koala | 1/1/2024 3.2 a 8.5 Medusa | 1/3/2023 3.2 a 8.4 Iguana | 2023.2.1 3.2-8.3 Hedgehog | 2023.1.1 3.2-8.2 Giraffe | 2022.3.1 3.2-8.1 Flamingo | 2022.2.1 3.2-8.0Mariquita | 1/2/2024 3.2 a 8.7 Actualización de funciones de los koalas | 2/1/2024 3.2 a 8.6 Koala | 1/1/2024 3.2 a 8.5 Medusa | 1/3/2023 3.2 a 8.4 Iguana | 2023.2.1 3.2-8.3 Hedgehog | 2023.1.1 3.2-8.2 Giraffe | 2022.3.1 3.2-8.1 Flamingo | 2022.2.1 3.2-8.0Mariquita | 1/2/2024 3.2 a 8.7 Actualización de funciones de los koalas | 2/1/2024 3.2 a 8.6 Koala | 1/1/2024 3.2 a 8.5 Medusa | 1/3/2023 3.2 a 8.4 Iguana | 2023.2.1 3.2-8.3 Hedgehog | 2023.1.1 3.2-8.2 Giraffe | 2022.3.1 3.2-8.1 Flamingo | 2022.2.1 3.2-8.0