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Releasing Git for Windows
The release process of Git for Windows is ever-evolving. For now, it consists of these steps:
- Making sure that there are no unaddressed issues
- Rebasing Git for Windows' patches
- Opening a PR to kick off a PR build (and waiting for it to succeed)
- Kicking off the
/git-artifacts
slash command - Verifying that the resulting installer works
- Kicking off the
/release
slash command that publishes the release - Pushing directly to
main
to close the PR and set the stage for the Azure Pipeline (at some stage during the-rc<N>
cycle)
Note: the hardest part is traditonally preparing -rc0
of every major release.
There are essentially three-and-a-half venues where Git for Windows bugs are reported:
- The Git for Windows bug tracker at https://github.com/git-for-windows/git/issues
- The Git for Windows mailing list at https://groups.google.com/forum/#!forum/git-for-windows
- The Git mailing list at https://public-inbox.org/git/
- Twitter. Yep: ugh. Git for Windows is actually that popular that a couple of its users seriously think that Twitter would make for a perfectly fine way to report bugs. As if 280 characters were enough to make for a good bug report. Therefore, sometimes, when the Git for Windows maintainer feels particularly masochistic, they go to https://twitter.com/search?q=%23git-for-windows and see whether there is any valid bug report (one really has to pick out the needles between all that hay).
What if, say, a new Git Credential Manager Core version needs to be snuck in at the last minute (where "last minute" is anything within the past 24h)?
To integrate such an updated component, depending on the component type (MINGW or MSYS?) either the Build and publish MINGW Pacman package
or the Build and publish MSYS Pacman package
Pipeline need to be triggered (specifying the component name via the package.to.build
variable at queue time).
Once the component has been built and uploaded to Git for Windows' Pacman repositories (i.e. once that triggered Pipeline finished), the sync
workflows (32-bit and 64-bit) must be triggered, manually. These workflows are responsible for installing the updated Pacman packages into the git-sdk-64
and git-sdk-32
repositories.
Note: Historically, we used the artifacts of the git-sdk-64-extra-artifacts
and the git-sdk-32-extra-artifacts
Pipeline Pipelines that were triggered automatically by pushes to git-sdk-64
and git-sdk-32
, respectively, and we had to wait for them to complete before proceeding. As of June 17th, 2022, this is no longer necessary.
Note: this section assumes that the reader is very familiar with interactive rebases, in particular with the --rebase-merges
variant thereof. Readers without much experience in this are highly advised to read up on https://git-scm.com/docs/git-rebase#_rebasing_merges before going any further.
The trick is not just to run /usr/src/build-extra/shears.sh --merging --onto <version> merging-rebase
, it is even more important to verify that the result makes sense. To make sense, the result:
-
Should not have any
fixup!
/squash!
commits -
Should have the already-submitted and easily-submittable patches contained within the
ready-for-upstream
"sub thicket" (i.e. the patches/patch series that are merged at the top, via theMerge branch "ready-for-upstream"
commit. -
In general, the commit topology should reflect the structure
- Ready for upstream
- Still in flux/not yet cleaned up enough
- Never to be contributed to Git (e.g. Git for Windows' very own adjustments to README.md)
-
Should be verified via
git range-diff
to the previous release, to make sure that no important patches were lost.The Git for Windows maintainer likes to use a custom alias for that:
[alias] gfw-range-diff = "!sh -c 'a=; while case \"$1\" in -*) a=\"${a:+$a }$1\";; *) break;; esac; do shift; done; git range-diff --creation-factor=95 $a \"$1^{/^Start.the.merging-rebase}..$1\" \"$2^{/^Start.the.merging-rebase}..$2\"' -"
With this alias, one can conveniently generate that range-diff. For example, after rebasing Git for Windows to v2.28.0,
git gfw-range-diff v2.27.0.windows.1 HEAD | clip.exe
would generate the range-diff and put it into the clipboard, ready to paste into the PR. -
To make extra certain that nothing important has been lost, call
git diff <git-version>..<git-for-windows-version> >prev
for the previous Git version, thengit diff <new-git-version>.. >cur
and compare withgit diff --no--index prev cur
, looking for lines starting with two diff markers (/^[-+][-+]
inless.exe
).
Note: internally, the shears.sh
script runs git rebase --rebase-merges --interactive
with one quirk: a first line is injected into the todo list that creates a "dummy" merge commit: it is a merge that pulls in the pre-rebase commits, but it uses -s ours
so that the tree remains unchanged relative to the onto commit. The effect is that the patches got rebased, and the end result still fast-forwards from the previous tip of the main branch.
This is easy: just push a branch to your fork and then go to https://github.com/git-for-windows/git/pull/new/main and select that branch from your fork.
The harder part is to include the range-diff (with --creation-factor=95
; see the gfw-range-diff
alias in the previous section) and discuss it.
To make it easier to see what happened to patches that are no longer part of Git for Windows' branch thicket, it is highly advised to use a variant of the shell script used in https://github.com/git-for-windows/git/pull/2626, and to perform a similarly thorough analysis, especially for any -rc0
version:
$ x="$(git range-diff -s origin/main^{/^Start.the}..origin/main v2.27.0..v2.28.0-rc0 |
sed -n 's/^[ 0-9]*: \([0-9a-f][0-9a-f]*\) [=!] [ 0-9]*: \([0-9a-f][0-9a-f]*\).*/-e "s\/\1\/\1 (upstream: \2)\/"/p')"
$ git gfw-range-diff origin/main HEAD |
sed -e 's/^[ 0-9]*: [0-9a-f]* [=!]/ &/' \
-e 's/^[ 0-9]*: [0-9a-f]* </-&/' \
-e 's/^[ 0-9]*: [0-9a-f]* >/+&/' |
eval sed ${x:-\'\'} |
clip.exe
For convenience, this can be automated via this alias:
[alias]
pre-release-pr-range-diff = "!set -x && x=\"$(git range-diff -s origin/main^{/^Start.the}..origin/main origin/main^{/^Start.the}^..HEAD^{/^Start.the}^ | sed -n 's/^[ 0-9]*: \\([0-9a-f][0-9a-f]*\\) [=!] [ 0-9]*: \\([0-9a-f][0-9a-f]*\\).*/-e \"s\\/\\1\\/\\1 (upstream: \\2)\\/\"/p')\" && git gfw-range-diff origin/main HEAD | sed -e 's/^[ 0-9]*: [0-9a-f]* [=!]/ &/' -e 's/^[ 0-9]*: [0-9a-f]* </-&/' -e 's/^[ 0-9]*: [0-9a-f]* >/+&/' | eval sed ${x:-\\'\\'} | clip.exe"
When a new version is tagged in upstream git, the "Monitor Component Updates" pipeline in Git for Windows creates an issue for the version (example). For tracking & automation purposes, you should:
- link the issue to the pull request created in the previous step
- add the issue to the current "Next release" milestone (example)
Add a PR comment with the slash command /git-artifacts
. This will kick off several GitHub workflow runs in https://github.com/git-for-windows/git-for-windows-automation: one to create the tag and adjust the release notes, and then one each for every CPU architecture supported by Git for Windows generating:
- The installer
- The Portable Git
- The
.tar.bz2
archive - The MinGit
- The BusyBox-based MinGit
- The NuGet packages (x86_64-only)
The idea here is to download the Git-<version>-64-bit.exe
artifact from the workflow run, install it, and run through the "pre-flight check list" at https://github.com/git-for-windows/build-extra/blob/HEAD/installer/checklist.txt.
This one is really easy (as long as nothing is broken...): add a PR comment with the /release
slash command.
Note: The pacman
upload always takes this long.
Sadly, things are broken a lot. In those cases, the logs have to be analyzed, and the GitHub workflow definition needs to be edited (on the release
branch of https://github.com/git-for-windows/git-for-windows-automation), and the failing jobs of the workflow run have to be rerunExamples for failures that happened in the past:
-
Timeouts while uploading the GitHub Release. In that case, the partially-populated draft release has to be deleted manually (first delete the assets, or it won't delete the release), and then re-deploy.
-
Outage of github.com. In that case, simply re-deploying the stage that pushes the commits was sufficient.
-
Something was pushed to the
main
branch in the meantime, and the Release Pipeline could not handle that. In this instance, the Pipeline was edited togit pull && git push
if thegit push
failed. More complex scenarios might involve pulling a branch from a personal fork, e.g. if merge conflicts had to be resolved.
Pushing directly to main
to close the PR and set the stage for uploading the release as a new snapshot
This step is trivial: git push origin <branch>:main
where <branch>
is something like rebase-to-v2.37.0
.
This will trigger another "Git artifacts" run, which will figure out that there is a GitHub Release for that commit, download those artifacts, then trigger a run of the Snapshots
Release Pipeline, which will then upload the snapshot.
It is important to wait with pushing to main
until there is a GitHub Release, otherwise the "Git artifacts" Pipeline would build another set of artifacts and upload those, but we do want to use the same artifacts as were uploaded to GitHub Releases.
Note: The idea is to push to main
relatively soon after the Release Pipeline finished, to keep the Pacman repository, the snapshots and the main
branches as aligned as possible.
Outside of the -rc<N>
phase, just follow the process as described above. This will publish one of those (2)
versions, e.g. v2.24.1(2). Typically this happens very close after an official release e.g. when really serious bugs crept into Git for Windows unnoticed, such as Git GUI crashing before even showing the window.
In the hypothetical case that a quick-fix release is necessary during the -rc<N>
phase, after main
was pushed, i.e. needing to branch off of an earlier revision of main
, all the above steps can be performed with ease (as the Pipelines do not run directly on main
, but instead require use.branch
to be set). The only tricky part is pushing the result to main
. The recommended way is to use the next merging rebase to pull in the changes by inserting another fake merge before the one inserted by shears.sh
.
` ![1000202453](https://github.com/user-attachments/assets/7fef99c3-f4a0-46e8-8081-7c52fa4da12b) ![1000202450](https://* _**``**_github.com/user-attachments/assets/c06bda90-ac82-437a-b72b-6ee7cf737ccc) ![1000203991](https://github.com/user-attachments/assets/7124b5e3-1ffd-4bfa-81da-ddf46a5a116a) ![1000202451](https://github.com/user-attachments/assets/3e39c3f8-035e-4e11-9a1b-f61bb6611c0c) ![1000204293](https://github.com/user-attachments/assets/8e4f81a8-03ec-4bae-8f0e-b7dd26f08401) ![1000204295](https://github.com/user-attachments/assets/6b48ca53-65db-42e2-a35b-e00da4ba70f9) ![1000189465](https://github.com/user-attachments/assets/5ee1ef96-51be-44c2-9b99-c9351f835ec0) ![1000189464](https://github.com/user-attachments/assets/aeb2bf71-1654-4f54-9098-0d24a0fd81ae) ![1000189466](https://github.com/user-attachments/assets/0dccf3c3-ebab-4582-92f2-dcceb192966c) ![1000189468](https://github.com/user-attachments/assets/56de40f8-a14c-42da-815a-c623b9b3d09e) `This is the _Git for Windows_ wiki. See [how-to-participate](https://gitforwindows.org/governance-model.html). Mariquita | 1/2/2024 3.2 a 8.7 Actualización de funciones de los koalas | 2/1/2024 3.2 a 8.6 Koala | 1/1/2024 3.2 a 8.5 Medusa | 1/3/2023 3.2 a 8.4 Iguana | 2023.2.1 3.2-8.3 Hedgehog | 2023.1.1 3.2-8.2 Giraffe | 2022.3.1 3.2-8.1 Flamingo | 2022.2.1 3.2-8.0https://developers.google.com/android/images?hl=es-419#instructionspágina de descargas de Pixelhttps://www.jetbrains.com/idea/features/#web-developmenthttps://developer.android.com/about/versions/15/get?hl=es-41% adb shell
emu64a:/ $ emu64a:/ $ exit % adb root restarting adbd as root % adb shell emu64a:/ # emu64a:/ # exit % adb unroot restarting adbd as non root % adb shell emu64a:/ $ emu64a:/ $ exit %# Start the server
- ./go debug-server &https://developer.android.com/training/testing/espresso/recipes?hl=es-419https://developer.android.com/studio?hl=es-419fastboot flashing unlocksdkmanagerhttps://square.github.io/okio/3.x/okio/okio/okio/-lock/index.html#853407547%2FClasslikes%2F673231700<dependency>
- <groupId>org.apache.commons</groupId> <artifactId>commons-parent</artifactId> <version>77</version>
- </dependency>kotlin.native.concurrent.InvalidMutabilityException: mutation attempt of frozen okio.fakefilesystem.FakeFileSystem.Element.File@d5c2b1e8
- at kotlin.Throwable#<init>(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/Throwable.kt:23) at kotlin.Exception#<init>(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/Exceptions.kt:23) at kotlin.RuntimeException#<init>(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/Exceptions.kt:34) at kotlin.native.concurrent.InvalidMutabilityException#<init>(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/native/concurrent/Freezing.kt:22) at <global>.ThrowInvalidMutabilityException(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/native/concurrent/Internal.kt:93) at <global>.MutationCheck(Unknown Source) at okio.fakefilesystem.FakeFileSystem.Element.<set-lastAccessedAt>#internal(/Users/jwilson/Projects/okio/okio-fakefilesystem/src/commonMain/kotlin/okio/fakefilesystem/FakeFileSystem.kt:416) at okio.fakefilesystem.FakeFileSystem.Element.access#internal(/Users/jwilson/Projects/okio/okio-fakefilesystem/src/commonMain/kotlin/okio/fakefilesystem/FakeFileSystem.kt:442) at okio.fakefilesystem.FakeFileSystem.open#internal(/Users/jwilson/Projects/okio/okio-fakefilesystem/src/commonMain/kotlin/okio/fakefilesystem/FakeFileSystem.kt:315) at okio.fakefilesystem.FakeFileSystem#openReadOnly(/Users/jwilson/Projects/okio/okio-fakefilesystem/src/commonMain/kotlin/okio/fakefilesystem/FakeFileSystem.kt:260) at okio.fakefilesystem.FakeFileSystem#source(/Users/jwilson/Projects/okio/okio-fakefilesystem/src/commonMain/kotlin/okio/fakefilesystem/FakeFileSystem.kt:241) **** at kotlin.coroutines.native.internal.BaseContinuationImpl#resumeWith(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/coroutines/ContinuationImpl.kt:30) at kotlinx.coroutines.DispatchedTask#run(/opt/buildAgent/work/44ec6e850d5c63f0/kotlinx-coroutines-core/common/src/internal/DispatchedTask.kt:106) at kotlinx.coroutines.EventLoopImplBase#processNextEvent(/opt/buildAgent/work/44ec6e850d5c63f0/kotlinx-coroutines-core/common/src/EventLoop.common.kt:277) at kotlinx.coroutines#runEventLoop(/opt/buildAgent/work/44ec6e850d5c63f0/kotlinx-coroutines-core/native/src/Builders.kt:80) at kotlinx.coroutines.WorkerCoroutineDispatcherImpl.start$lambda-0#internal(/opt/buildAgent/work/44ec6e850d5c63f0/kotlinx-coroutines-core/native/src/Workers.kt:49) at kotlinx.coroutines.WorkerCoroutineDispatcherImpl.$start$lambda-0$FUNCTION_REFERENCE$35.invoke#internal(/opt/buildAgent/work/44ec6e850d5c63f0/kotlinx-coroutines-core/native/src/Workers.kt:47) at kotlinx.coroutines.WorkerCoroutineDispatcherImpl.$start$lambda-0$FUNCTION_REFERENCE$35.$<bridge-UNN>invoke(/opt/buildAgent/work/44ec6e850d5c63f0/kotlinx-coroutines-core/native/src/Workers.kt:47) at <global>.WorkerLaunchpad(/Users/teamcity2/buildAgent/work/11ac87a349af04d5/runtime/src/main/kotlin/kotlin/native/concurrent/Internal.kt:70) at <global>._ZN6Worker19processQueueElementEb(Unknown Source) at <global>._ZN12_GLOBAL__N_113workerRoutineEPv(Unknown Source) at <global>._pthread_start(Unknown Source) at <global>.thread_start(Unknown Source)id>https://material.io/blog/jetpack-compose-beta</id>
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<updated>2023-05-10T13:00:00Z</updated> </entry> <entry> <title>Material Design at I/O ‘23</title> <link href="https://material.io/blog/material-google-io23"/> <id>https://material.io/blog/material-google-io23</id> <summary>Get the latest Material 3 updates and online content at Google’s annual developer conference</summary> <updated>2023-05-01T10:00:00Z</updated> </entry> <entry> <title>Better design for bigger screens</title> <link href="https://material.io/blog/material-you-large-screens"/> <id>https://material.io/blog/material-you-large-screens</id> <summary>How Material You supports beautiful, efficient tablet and foldable experiences</summary> <updated>2023-04-29T13:00:00Z</updated> </entry> <entry> <title>Introducing Tone-based Surfaces in Material 3</title> <link href="https://material.io/blog/tone-based-surface-color-m3"/> <id>https://material.io/blog/tone-based-surface-color-m3</id> <summary>New surface color roles offer more flexibility for large screens and rich color 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Components for Android 1.8.0</title> <link href="https://material.io/blog/android-stable-release-1-8-0"/> <id>https://material.io/blog/android-stable-release-1-8-0</id> <summary>New ways to navigate in and interact with your applications</summary> <updated>2023-02-02T13:00:00Z</updated> </entry> <entry> <title>How Ravn solves design-developer handoff with Relay</title> <link href="https://material.io/blog/relay-ravn-case-study"/> <id>https://material.io/blog/relay-ravn-case-study</id> <summary>One team’s approach to sharing design intent using Google’s new design-to-code tool</summary> <updated>2023-02-02T10:00:00Z</updated> </entry> <entry> <title>The Best of Material in 2022</title> <link href="https://material.io/blog/material-design-2022-roundup"/> <id>https://material.io/blog/material-design-2022-roundup</id> <summary>Some of Material Design’s top moments from the past year</summary> <updated>2022-12-15T13:00:00Z</updated> </entry> <entry> <title>The 24-hour Clock Design Challenge</title> <link href="https://material.io/blog/24-hour-clock-design-research"/> <id>https://material.io/blog/24-hour-clock-design-research</id> <summary>Design and research create an accessible and user-friendly time picker</summary> <updated>2022-12-01T13:00:00Z</updated> </entry> <entry> <title>Top Tips for Data Accessibility</title> <link href="https://material.io/blog/data-visualization-accessibility"/> <id>https://material.io/blog/data-visualization-accessibility</id> <summary>Six strategies for making your data visualization accessible, scalable, and helpful</summary> <updated>2022-11-08T13:00:00Z</updated> </entry> <entry> <title>Material Design at Android Developer Summit 2022</title> <link href="https://material.io/blog/material-ads-2022"/> <id>https://material.io/blog/material-ads-2022</id> <summary>Design, code, and tools: everything new in Material at this year’s ADS</summary> <updated>2022-10-24T10:00:00Z</updated> </entry> <entry> <title>Announcing Relay Alpha</title> <link href="https://material.io/blog/relay-in-alpha"/> <id>https://material.io/blog/relay-in-alpha</id> <summary>A new design-to-code workflow for Android UI</summary> <updated>2022-10-24T09:00:00Z</updated> </entry> <entry> <title>Material Design 3 for Compose is now stable</title> <link href="https://material.io/blog/material-3-compose-stable"/> <id>https://material.io/blog/material-3-compose-stable</id> <summary>Exploring the first stable release of Material Design 3 for Compose</summary> <updated>2022-10-24T08:00:00Z</updated> </entry> <entry> <title>MDC-Android Stable release 1.7.0</title> <link href="https://material.io/blog/android-stable-release-1-7-0"/> <id>https://material.io/blog/android-stable-release-1-7-0</id> <summary>with Material Design 3 shape guidance and improved a11y</summary> <updated>2022-10-20T10:00:00Z</updated> </entry> <entry> <title>Introducing the M3 design kit for Figma</title> <link href="https://material.io/blog/material-3-figma-design-kit"/> <id>https://material.io/blog/material-3-figma-design-kit</id> <summary>Jumpstart your designs with ready-to-use components and styles in Figma</summary> <updated>2022-10-18T10:00:00Z</updated> </entry> <entry> <title>Magic, utility, and redesigning Material.io</title> <link href="https://material.io/blog/material-io-redesign"/> <id>https://material.io/blog/material-io-redesign</id> <summary>Pushing visual and interactive expression in design guidelines with Material Design 3</summary> <updated>2022-10-18T10:00:00Z</updated> </entry> <entry> <title>First Batch of Color Fonts Arrives on Google Fonts</title> <link href="https://material.io/blog/color-fonts-are-here"/> <id>https://material.io/blog/color-fonts-are-here</id> <summary>Customize color palettes, add gradients, and more with COLRv1</summary> <updated>2022-09-13T09:00:00Z</updated> </entry> <entry> <title>Jamie Chung’s Artful, Abstract Photographs for Material Design</title> <link href="https://material.io/blog/jamie-chung-photography-interview"/> <id>https://material.io/blog/jamie-chung-photography-interview</id> <summary>From psychedelic bubbles to underwater plants, learn about the photos that challenge the limitations of imagery on the web</summary> <updated>2022-08-25T13:00:00Z</updated> </entry> <entry> <title>The Avatar Project: Derek Brahney</title> <link href="https://material.io/blog/derek-brahney-interview"/> <id>https://material.io/blog/derek-brahney-interview</id> <summary>What conceptual artist Derek Brahney is thinking about right now</summary> <updated>2022-07-07T13:00:00Z</updated> </entry> <entry> <title>Material Design Components for Android 1.6.1</title> <link href="https://material.io/blog/android-stable-release-1-6-1"/> <id>https://material.io/blog/android-stable-release-1-6-1</id> <summary>With color harmony and Material Design 3 refinements</summary> <updated>2022-07-07T12:59:00Z</updated> </entry> <entry> <title>From Rebranding to Readability with Atkinson Hyperlegible</title> <link href="https://material.io/blog/atkinson-hyperlegible-design"/> <id>https://material.io/blog/atkinson-hyperlegible-design</id> <summary>Distinct and modern, the Atkinson Hyperlegible typeface aims to deliver both legibility and readability</summary> <updated>2022-06-09T13:00:00Z</updated> </entry> <entry> <title>You Asked for it—Here Are Some of Our Favorite Font Pairings</title> <link href="https://material.io/blog/google-fonts-pairing-figma"/> <id>https://material.io/blog/google-fonts-pairing-figma</id> <summary>See our handpicked Google Fonts pairings in use, and start using them now in Figma</summary> <updated>2022-06-02T13:00:00Z</updated> </entry> <entry> <title>Celebrating Global Accessibility Awareness Day</title> <link href="https://material.io/blog/accessibility-awareness-day-2022"/> <id>https://material.io/blog/accessibility-awareness-day-2022</id> <summary>Resources from Material Design to help you design for everyone</summary> <updated>2022-05-19T13:00:00Z</updated> </entry> <entry> <title>Material Icons: Sehee Lee</title> <link href="https://material.io/blog/material-icons-sehee-lee-interview"/> <id>https://material.io/blog/material-icons-sehee-lee-interview</id> <summary>An interview with Senior Visual Designer leading icons and design systems for Google Fonts, Sehee Lee</summary> <updated>2022-05-11T10:00:00Z</updated> </entry> <entry> <title>Adjusting Grade for Mode</title> <link href="https://material.io/blog/readability-research"/> <id>https://material.io/blog/readability-research</id> <summary>Measuring the impact font grade has on text readability</summary> <updated>2022-05-11T09:00:00Z</updated> </entry> <entry> <title>Design for everyone</title> <link href="https://material.io/blog/m3-a11y"/> <id>https://material.io/blog/m3-a11y</id> <summary>Material Design’s latest accessibility, color, and components are featured at I/O</summary> <updated>2022-05-11T08:00:05Z</updated> </entry> <entry> <title>Join Material Design at I/O ‘22</title> <link href="https://material.io/blog/material-google-io22"/> <id>https://material.io/blog/material-google-io22</id> <summary>Get the full download on what Material Design updates you can expect at I/O this year</summary> <updated>2022-05-11T08:00:00Z</updated> </entry> <entry> <title>Roboto … But Make It Flex</title> <link href="https://material.io/blog/roboto-flex"/> <id>https://material.io/blog/roboto-flex</id> <summary>Google’s most popular font gets customizable with the launch of Roboto Flex</summary> <updated>2022-05-05T13:00:00Z</updated> </entry> <entry> <title>Introducing Material Symbols</title> <link href="https://material.io/blog/introducing-symbols"/> <id>https://material.io/blog/introducing-symbols</id> <summary>Fine-tune weight, fill, optical size, and grade with the variable icon font, available on Google Fonts</summary> <updated>2022-04-19T10:00:00Z</updated> </entry> <entry> <title>Looking for What’s Missing</title> <link href="https://material.io/blog/asset-people-3"/> <id>https://material.io/blog/asset-people-3</id> <summary>A guide to including world-building narratives in a designer’s toolkit</summary> <updated>2022-03-31T12:00:00Z</updated> </entry> <entry> <title>From Placeholders to Genuine Avatars</title> <link href="https://material.io/blog/asset-people-2"/> <id>https://material.io/blog/asset-people-2</id> <summary>Using stock imagery to create believable people</summary> <updated>2022-03-24T13:00:00Z</updated> </entry> <entry> <title>Replacing “Users” with People</title> <link href="https://material.io/blog/asset-people-1"/> <id>https://material.io/blog/asset-people-1</id> <summary>Considering the real world by making human connections</summary> <updated>2022-03-17T13:00:00Z</updated> </entry> <entry> <title>Material Design Components for Android 1.5.0</title> <link href="https://material.io/blog/android-stable-release-1-5"/> <id>https://material.io/blog/android-stable-release-1-5</id> <summary>With Material Design 3 refinements and more color utilities</summary> <updated>2022-02-17T13:00:00Z</updated> </entry> <entry> <title>The Science of Color & Design</title> <link href="https://material.io/blog/science-of-color-design"/> <id>https://material.io/blog/science-of-color-design</id> <summary>How Material used color science to make design easier and more expressive than ever before</summary> <updated>2022-02-17T10:00:00Z</updated> </entry> <entry> <title>Say hello to Roboto Serif</title> <link href="https://material.io/blog/roboto-serif"/> <id>https://material.io/blog/roboto-serif</id> <summary>The newest member of the Roboto superfamily is designed to make reading more comfortable at any size, in any format.</summary> <updated>2022-02-16T10:00:00Z</updated> </entry> <entry> <title>Teaming Up to Improve Reading Research</title> <link href="https://material.io/blog/readability-consortium"/> <id>https://material.io/blog/readability-consortium</id> <summary>Google co-sponsors The Readability Consortium</summary> <updated>2022-02-15T10:00:00Z</updated> </entry> <entry> <title>Designing Harmony into Dynamic Color</title> <link href="https://material.io/blog/dynamic-color-harmony"/> <id>https://material.io/blog/dynamic-color-harmony</id> <summary>How Material enables makers to design with custom colors while respecting user choice</summary> <updated>2022-02-10T13:00:00Z</updated> </entry> <entry> <title>How Oddfellows Illustrated Material You</title> <link href="https://material.io/blog/interview-oddfellows-m3-art-style"/> <id>https://material.io/blog/interview-oddfellows-m3-art-style</id> <summary>Explore (and download) the new illustrations that bring the Material Design 3 site to life</summary> <updated>2022-01-27T13:00:00Z</updated> </entry> <entry> <title>Choosing the Right Transitions</title> <link href="https://material.io/blog/motion-research-container-transform"/> <id>https://material.io/blog/motion-research-container-transform</id> <summary>Making interfaces feel "fancy" with animated transitions</summary> <updated>2022-01-20T13:00:00Z</updated> </entry> <entry> <title>Using Block Patterns with Material Design for WordPress</title> <link href="https://material.io/blog/material-design-wordpress-plugin-030"/> <id>https://material.io/blog/material-design-wordpress-plugin-030</id> <summary>Plus other new features introduced in version 0.3.0</summary> <updated>2022-01-05T13:00:00Z</updated> </entry> <entry> <title>Material Design Award Winners 2021</title> <link href="https://material.io/blog/mda-2021-winners"/> <id>https://material.io/blog/mda-2021-winners</id> <summary>Learn from three product teams creating great experiences with Material</summary> <updated>2021-12-16T10:00:00Z</updated> </entry> <entry> <title>Announcing Google Fonts Knowledge</title> <link href="https://material.io/blog/google-fonts-knowledge"/> <id>https://material.io/blog/google-fonts-knowledge</id> <summary>A new resource to help designers and developers choose and use type with purpose</summary> <updated>2021-12-07T10:00:00Z</updated> </entry> <entry> <title>Migrating to Material Design 3</title> <link href="https://material.io/blog/migrating-material-3"/> <id>https://material.io/blog/migrating-material-3</id> <summary>Learn how to migrate to our newest updates</summary> <updated>2021-10-27T09:20:00Z</updated> </entry> <entry> <title>Introducing Material Theme Builder</title> <link href="https://material.io/blog/material-theme-builder"/> <id>https://material.io/blog/material-theme-builder</id> <summary>Visualize dynamic color, build a custom theme, and export to code</summary> <updated>2021-10-27T09:15:00Z</updated> </entry> <entry> <title>Design to Code: Turning Handoffs Into High-fives</title> <link href="https://material.io/blog/designtocode"/> <id>https://material.io/blog/designtocode</id> <summary>Teaming up with Figma to bring great UI from design to code</summary> <updated>2021-10-27T09:05:00Z</updated> </entry> <entry> <title>Start building with Material You</title> <link href="https://material.io/blog/start-building-with-material-you"/> <id>https://material.io/blog/start-building-with-material-you</id> <summary>Implement dynamic color and explore some of the latest personalization features of Material Design 3</summary> <updated>2021-10-27T09:00:00Z</updated> </entry> <entry> <title>2021 Material Design Awards</title> <link href="https://material.io/blog/material-design-awards-2021"/> <id>https://material.io/blog/material-design-awards-2021</id> <summary>Nominate your product and help us showcase the expressive capability of Material Design</summary> <updated>2021-09-16T10:00:00Z</updated> </entry> <entry> <title>Looking for Noto? It’s now on the Google Fonts website and API</title> <link href="https://material.io/blog/noto-announcement"/> <id>https://material.io/blog/noto-announcement</id> <summary>Expand your font choices with the new Noto site</summary> <updated>2021-09-16T09:00:00Z</updated> </entry> <entry> <title>Adjusting the Focus</title> <link href="https://material.io/blog/inclusive-imagery-at-google"/> <id>https://material.io/blog/inclusive-imagery-at-google</id> <summary>How inclusive imagery changes a product from being made for some, to being made for all</summary> <updated>2021-09-16T09:00:00Z</updated> </entry> <entry> <title>How to Reduce Layout Reflow When Using Web Fonts</title> <link href="https://material.io/blog/reduce-reflow-with-web-fonts"/> <id>https://material.io/blog/reduce-reflow-with-web-fonts</id> <summary>Applying best practices for font loading can help improve the user experience</summary> <updated>2021-09-09T09:00:00Z</updated> </entry> <entry> <title>Principles and Techniques for Effective Localization</title> <link href="https://material.io/blog/localization-principles-techniques"/> <id>https://material.io/blog/localization-principles-techniques</id> <summary>Going beyond translation to create more inclusive experiences</summary> <updated>2021-08-30T09:00:00Z</updated> </entry> <entry> <title>Material Design Components for Android 1.4.0</title> <link href="https://material.io/blog/android-stable-release-1-4"/> <id>https://material.io/blog/android-stable-release-1-4</id> <summary>NavigationRailView, motion theming, and more</summary> <updated>2021-07-07T13:00:00Z</updated> </entry> <entry> <title>Start Here: 5 Exercises to Prepare Your App for Large Screens</title> <link href="https://material.io/blog/5-steps-large-screen-apps"/> <id>https://material.io/blog/5-steps-large-screen-apps</id> <summary>What to prioritize when building a responsive experience</summary> <updated>2021-05-19T13:00:00Z</updated> </entry> <entry> <title>Introducing the Compose Material Catalog</title> <link href="https://material.io/blog/jetpack-compose-catalog"/> <id>https://material.io/blog/jetpack-compose-catalog</id> <summary>An overview of the new Material Design catalog for Jetpack Compose</summary> <updated>2021-05-19T10:30:00Z</updated> </entry> <entry> <title>Unveiling Material You</title> <link href="https://material.io/blog/announcing-material-you"/> <id>https://material.io/blog/announcing-material-you</id> <summary>The next stage for Material Design</summary> <updated>2021-05-18T11:00:00Z</updated> </entry> <entry> <title>Introducing Material Design Guidance for Large Screens</title> <link href="https://material.io/blog/material-design-for-large-screens"/> <id>https://material.io/blog/material-design-for-large-screens</id> <summary>Designing and building for more devices</summary> <updated>2021-05-14T13:00:00Z</updated> </entry> <entry> <title>Material Design at Google I/O 2021</title> <link href="https://material.io/blog/material-google-io21"/> <id>https://material.io/blog/material-google-io21</id> <summary>The sessions, workshops, discussions Material Design will host at Google I/O 2021</summary> <updated>2021-05-06T13:00:00Z</updated> </entry> <entry> <title>A Year in the Life of a Material Design Advocate</title> <link href="https://material.io/blog/year-in-the-life-material-design-advocate"/> <id>https://material.io/blog/year-in-the-life-material-design-advocate</id> <summary>What it’s like to be a Design Advocate at Google</summary> <updated>2021-04-22T13:00:00Z</updated> </entry> <entry> <title>10 Steps to Translate Your iOS Designs for Android</title> <link href="https://material.io/blog/ten-steps-ios-android-design"/> <id>https://material.io/blog/ten-steps-ios-android-design</id> <summary>How to bring your iOS experiences to Android in record time</summary> <updated>2021-04-16T13:00:00Z</updated> </entry> <entry> <title>Designing Text for the People Who Read It</title> <link href="https://material.io/blog/designing-text-visual-acuity-research"/> <id>https://material.io/blog/designing-text-visual-acuity-research</id> <summary>The science behind visual acuity, legibility, and text size</summary> <updated>2021-03-11T13:00:00Z</updated> </entry> <entry> <title>Google Fonts ❤️ Material Icons</title> <link href="https://material.io/blog/google-fonts-material-icons"/> <id>https://material.io/blog/google-fonts-material-icons</id> <summary>Google Fonts now supports open source icons, starting with the Material Design icon set</summary> <updated>2021-03-02T13:00:00Z</updated> </entry> <entry> <title>Jetpack Compose: Now in Beta</title> <link href="https://material.io/blog/jetpack-compose-beta"/> <id>https://material.io/blog/jetpack-compose-beta</id> <summary>Exploring the first beta release of Android’s modern, declarative toolkit for UI development</summary> <updated>2021-02-24T09:30:00Z</updated> </entry> <entry> <title>Building a Dark Theme for Google Fonts</title> <link href="https://material.io/blog/google-fonts-dark-theme"/> <id>https://material.io/blog/google-fonts-dark-theme</id> <summary>How Google Fonts implemented a dark theme in its Angular App</summary> <updated>2021-02-22T13:00:00Z</updated> </entry> <entry> <title>Material Design Components for Android 1.3.0</title> <link href="https://material.io/blog/android-stable-release-1-3-0"/> <id>https://material.io/blog/android-stable-release-1-3-0</id> <summary>ProgressIndicator, MaterialTimePicker, i18n / l10n, and more</summary> <updated>2021-02-18T13:00:00Z</updated> </entry> <entry> <title>Material Design for WordPress</title> <link href="https://material.io/blog/material-design-wordpress-plugin"/> <id>https://material.io/blog/material-design-wordpress-plugin</id> <summary>Apply Material Design directly to WordPress sites, no coding required</summary> <updated>2021-02-16T12:00:00Z</updated> </entry> <entry> <title>The State of Design Systems: 2020</title> <link href="https://material.io/blog/research-state-of-design-systems-2020"/> <id>https://material.io/blog/research-state-of-design-systems-2020</id> <summary>A community survey of design systems, from creation to implementation and beyond</summary> <updated>2020-12-16T14:00:00Z</updated> </entry> <entry> <title>Finding Ethical Design</title> <link href="https://material.io/blog/finding-ethical-design"/> <id>https://material.io/blog/finding-ethical-design</id> <summary>Incorporating ethics in the daily work of design</summary> <updated>2020-12-16T09:00:00Z</updated> </entry> <entry> <title>Announcing the Material Design Award Winners for 2020</title> <link href="https://material.io/blog/mda-2020-winners"/> <id>https://material.io/blog/mda-2020-winners</id> <summary>Celebrating the product teams that bring Material to life</summary> <updated>2020-12-14T09:00:00Z</updated> </entry> <entry> <title>Introducing the Material Design YouTube Channel</title> <link href="https://material.io/blog/material-design-youtube-channel"/> <id>https://material.io/blog/material-design-youtube-channel</id> <summary>Material’s new home for video tutorials, live streams, and Q&As</summary> <updated>2020-10-20T12:00:00Z</updated> </entry> <entry> <title>Finding Wellbeing in Filters and Selfies</title> <link href="https://material.io/blog/digital-wellbeing-face-retouching"/> <id>https://material.io/blog/digital-wellbeing-face-retouching</id> <summary>How to build transparency and control into face retouching features</summary> <updated>2020-10-01T12:00:00Z</updated> </entry> <entry> <title>People-First Principles for Digital Wellbeing</title> <link href="https://material.io/blog/digital-wellbeing-ux-principles"/> <id>https://material.io/blog/digital-wellbeing-ux-principles</id> <summary>A sneak peek at the UX foundations grounding Google's Digital Wellbeing Toolkit</summary> <updated>2020-09-17T13:00:00Z</updated> </entry> <entry> <title>What “Digital Wellbeing” Means to Material Design</title> <link href="https://material.io/blog/digital-wellbeing-design-systems"/> <id>https://material.io/blog/digital-wellbeing-design-systems</id> <summary>Promote wellbeing by focusing on fundamental needs, not just clicks</summary> <updated>2020-09-16T11:00:00Z</updated> </entry> <entry> <title>Designing a Material Theme: Color</title> <link href="https://material.io/blog/design-material-theme-color"/> <id>https://material.io/blog/design-material-theme-color</id> <summary>Crafting the perfect palette with Material Design and Figma</summary> <updated>2020-09-01T13:08:00Z</updated> </entry> <entry> <title>Building a Material Theme on Android: Color</title> <link href="https://material.io/blog/android-material-theme-color"/> <id>https://material.io/blog/android-material-theme-color</id> <summary>Color theming on Android using the MDC library</summary> <updated>2020-09-01T13:07:00Z</updated> </entry> <entry> <title>Designing a Material Theme: Typography</title> <link href="https://material.io/blog/design-material-theme-type"/> <id>https://material.io/blog/design-material-theme-type</id> <summary>Tailoring your typography with Material Design and Figma</summary> <updated>2020-09-01T13:06:00Z</updated> </entry> <entry> <title>Building a Material Theme on Android: Typography</title> <link href="https://material.io/blog/android-material-theme-type"/> <id>https://material.io/blog/android-material-theme-type</id> <summary>Type theming on Android using the MDC library</summary> <updated>2020-09-01T13:05:00Z</updated> </entry> <entry> <title>Designing a Material Theme: Shape</title> <link href="https://material.io/blog/design-material-theme-shape"/> <id>https://material.io/blog/design-material-theme-shape</id> <summary>Rounded or angled? Choosing the right shape family with Material Design and Figma</summary> <updated>2020-09-01T13:04:00Z</updated> </entry> <entry> <title>Building a Material Theme on Android: Shape</title> <link href="https://material.io/blog/android-material-theme-shape"/> <id>https://material.io/blog/android-material-theme-shape</id> <summary>Shape theming on Android using the MDC library</summary> <updated>2020-09-01T13:03:00Z</updated> </entry> <entry> <title>Building Beautiful Transitions with Material Motion for Android</title> <link href="https://material.io/blog/android-material-motion"/> <id>https://material.io/blog/android-material-motion</id> <summary>Introducing four transition patterns and how to add them to your app</summary> <updated>2020-09-01T13:02:00Z</updated> </entry> <entry> <title>Welcome to the Material Blog—Letter from the Editor</title> <link href="https://material.io/blog/material-design-blog-welcome"/> <id>https://material.io/blog/material-design-blog-welcome</id> <summary>Material Design, beyond guidelines and code</summary> <updated>2020-09-01T13:00:00Z</updated> </entry> <entry> <title>Building a Material Dark Theme on Android</title> <link href="https://material.io/blog/android-dark-theme-tutorial"/> <id>https://material.io/blog/android-dark-theme-tutorial</id> <summary>How to turn out the lights on Android using the MDC library</summary> <updated>2020-08-26T13:00:00Z</updated> </entry> <entry> <title>Why We Recommend Material Components for Android</title> <link href="https://material.io/blog/why-we-recommend-material-design-components-android"/> <id>https://material.io/blog/why-we-recommend-material-design-components-android</id> <summary>Ensuring that patterns learned in one app can be used in another</summary> <updated>2020-08-25T13:00:00Z</updated> </entry> <entry> <title>Material Components for Android 1.2.0</title> <link href="https://material.io/blog/android-stable-release-1-2"/> <id>https://material.io/blog/android-stable-release-1-2</id> <summary>Material motion system, Sliders, ShapeableImageView, and more</summary> <updated>2020-08-04T13:00:00Z</updated> </entry> <entry> <title>Video: Craft a Dark Theme with Material Design</title> <link href="https://material.io/blog/dark-theme-design-tutorial-video"/> <id>https://material.io/blog/dark-theme-design-tutorial-video</id> <summary>Learn how to create a dark theme palette and apply it to surfaces, typography, and components</summary> <updated>2020-06-30T13:00:00Z</updated> </entry> <entry> <title>How to Find Device Metrics for Any Screen</title> <link href="https://material.io/blog/device-metrics"/> <id>https://material.io/blog/device-metrics</id> <summary>Calculate the right measurements for design across devices</summary> <updated>2020-05-19T13:00:00Z</updated> </entry> <entry> <title>Migrating to Material Components for Android</title> <link href="https://material.io/blog/migrate-android-material-components"/> <id>https://material.io/blog/migrate-android-material-components</id> <summary>From Design Support Library 👉 MDC 1.0.0 👉 MDC 1.1.0 and beyond</summary> <updated>2020-04-16T13:00:00Z</updated> </entry> <entry> <title>Using Material Density on the Web</title> <link href="https://material.io/blog/material-density-web"/> <id>https://material.io/blog/material-density-web</id> <summary>A hands-on guide to applying default, comfortable, and compact density to your application</summary> <updated>2020-01-16T13:00:00Z</updated> </entry> <entry> <title>Video: Google Design Tutorials</title> <link href="https://material.io/blog/google-design-tutorial-video"/> <id>https://material.io/blog/google-design-tutorial-video</id> <summary>A series of hands-on tutorial videos covering design, tooling, and implementation</summary> <updated>2019-09-01T13:01:00Z</updated> </entry> <entry> <title>How Google created a custom Material theme</title> <link href="https://material.io/blog/google-material-custom-theme"/> <id>https://material.io/blog/google-material-custom-theme</id> <summary>Learn how Gmail, Google News, Google Pay, and Google Home use Material Design</summary> <updated>2018-05-09T13:00:00Z</updated> </entry> <entry> <title>Material Partner Studies</title> <link href="https://material.io/blog/material-partner-studies"/> <id>https://material.io/blog/material-partner-studies</id> <summary>Learn how apps like Lyft, Genius, NPR, Pocket Casts, and Zappos bring Material’s new expressive capabilities to life</summary> <updated>2018-05-08T13:00:00Z</updated> </entry> </feed>"
val path = "/path/to/file".toPath()
@Test fun success() = runTest { // runTest: the same as runBlocking with Dispatchers.Main
val fileSystem: FileSystem = FileSystem.SYSTEM val string = withContext(Dispatchers.Default) { fileSystem.read(path) { readUtf8() } } println(string)}
@Test fun fail() = runTest {
val fileSystem: FileSystem = FakeFileSystem() val string = withContext(Dispatchers.Default) { fileSystem.read(path) { readUtf8() } } println(string)} val path = "/path/to/file".toPath()
@Test fun success() = runTest { // runTest: the same as runBlocking with Dispatchers.Main
val fileSystem: FileSystem = FileSystem.SYSTEM val string = withContext(Dispatchers.Default) { fileSystem.read(path) { readUtf8() } } println(string)}
@Test fun fail() = runTest {
val fileSystem: FileSystem = FakeFileSystem() val string = withContext(Dispatchers.Default) { fileSystem.read(path) { readUtf8() } } println(string)}Mariquita | 1/2/2024 3.2 a 8.7
Actualización de funciones de los koalas | 2/1/2024 3.2 a 8.6 Koala | 1/1/2024 3.2 a 8.5 Medusa | 1/3/2023 3.2 a 8.4 Iguana | 2023.2.1 3.2-8.3 Hedgehog | 2023.1.1 3.2-8.2 Giraffe | 2022.3.1 3.2-8.1 Flamingo | 2022.2.1 3.2-8.0Mariquita | 1/2/2024 3.2 a 8.7 Actualización de funciones de los koalas | 2/1/2024 3.2 a 8.6 Koala | 1/1/2024 3.2 a 8.5 Medusa | 1/3/2023 3.2 a 8.4 Iguana | 2023.2.1 3.2-8.3 Hedgehog | 2023.1.1 3.2-8.2 Giraffe | 2022.3.1 3.2-8.1 Flamingo | 2022.2.1 3.2-8.0Mariquita | 1/2/2024 3.2 a 8.7 Actualización de funciones de los koalas | 2/1/2024 3.2 a 8.6 Koala | 1/1/2024 3.2 a 8.5 Medusa | 1/3/2023 3.2 a 8.4 Iguana | 2023.2.1 3.2-8.3 Hedgehog | 2023.1.1 3.2-8.2 Giraffe | 2022.3.1 3.2-8.1 Flamingo | 2022.2.1 3.2-8.0