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Add Stack stub #3145

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Feb 3, 2020
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4 changes: 2 additions & 2 deletions wiki/Mapping_Techniques/Overlap/en.md
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# Overlap

![](./img/overlap.jpg "An example of a hitcircle overlapping a sliderhead.")
![](img/overlap.jpg "An example of a hit circle overlapping a slider head.")

An overlap appears when [hit objects](/wiki/Hit_Objects) touch each other without stacking.<!--TODO: Insert link to stacking article when it exists-->
An **overlap** appears when [hit objects](/wiki/Hit_Objects) touch each other without [stacking](/wiki/Mapping_Techniques/Stack).

<!-- this is a stub -->
9 changes: 9 additions & 0 deletions wiki/Mapping_Techniques/Stack/en.md
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# Stack

![](img/stack.jpg "An example of two hit circles stacking on top of a slider head.")

A **stack** is a set of [hit objects](/wiki/Hit_Objects) that [overlap](/wiki/Mapping_Techniques/Overlap) each other in the playfield<!-- TODO: link -->. The most common objects that are stacked are [hit circles](/wiki/Hit_Objects#hit-circle).

Stacks are automatically created when hit objects are close to perfectly overlapping each other. The time between objects for this to occur is determined by the [beatmap](/wiki/Beatmaps)'s stack leniency<!-- TODO: link -->.

<!-- this is a stub -->
Binary file added wiki/Mapping_Techniques/Stack/img/stack.jpg
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2 changes: 2 additions & 0 deletions wiki/Sitemap/en.md
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Expand Up @@ -121,9 +121,11 @@ tags:
- [Formations](/wiki/Mapping_Techniques/Formations)
- [Jumps](/wiki/Mapping_Techniques/Jumps)
- [Making Good Sliders](/wiki/Mapping_Techniques/Making_Good_Sliders)
- [Overlap](/wiki/Mapping_Techniques/Overlap)
- [Rhythm](/wiki/Mapping_Techniques/Rhythm)
- [Sliders](/wiki/Mapping_Techniques/Sliders)
- [Spinners](/wiki/Mapping_Techniques/Spinners)
- [Stack](/wiki/Mapping_Techniques/Stack)
- [Unrankable](/wiki/Mapping_Techniques/Unrankable)
- [Mascots](/wiki/Mascots)
- [Gallery](/wiki/Mascots/Gallery)
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