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Merge pull request #3827 from Pennek/glossary-f
Add F-G lettered article stubs from glossary
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--- | ||
stub: true | ||
tags: | ||
- GD | ||
- guest beatmap | ||
- guest difficulties | ||
- guest map | ||
--- | ||
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# Guest difficulty | ||
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A **guest difficulty** is a [beatmap](/wiki/Beatmaps) of a [beatmapset](/wiki/Beatmaps/Beatmapsets) that is not created by the [beatmapset host](/wiki/Beatmaps/Beatmapsets/Beatmapset_host). A beatmap featuring multiple mappers is also known as a [collaborative difficulty](/wiki/Beatmaps/Beatmap_collaborations). | ||
*For regulations surrounding guest difficulties, see: [Ranking Criteria](/wiki/Ranking_Criteria)* | ||
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A **guest difficulty** (or *GD* for short) is a [beatmap](/wiki/Beatmaps) of a [beatmapset](/wiki/Beatmaps/Beatmapsets) that is not created by the [beatmapset host](/wiki/Beatmaps/Beatmapsets/Beatmapset_host). They can usually be identified by their difficulty name containing the guest creator's username. A beatmap featuring multiple creators is also known as a [collaborative difficulty](/wiki/Beatmaps/Beatmap_collaborations). | ||
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Many guest difficulties are often requested by private messages between creators. Although GDs can also be requested in [modding queues](https://osu.ppy.sh/community/forums/60)<!-- TODO: should link to an article about queues, not the forum -->. |
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# Fail (disambiguation) | ||
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**Fail** can have multiple meanings: | ||
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- Not passing a [beatmap](/wiki/Beatmaps) | ||
- Being in the failed state<!-- TODO: link --> during a break<!-- TODO: link --> of a beatmap |
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- [Bancho](Bancho) | ||
- [Easy](Easy) | ||
- [EZ](EZ) | ||
- [Fail](Fail) | ||
- [Mod](Mod) | ||
- [osu!](osu!) | ||
- [Version](Version) |
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--- | ||
stub: true | ||
tags: | ||
- FC | ||
--- | ||
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# Full combo | ||
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**Full combo** (or *FC* for short) is a term used to describe a player obtaining the maximum possible combo<!-- TODO: link --> on a [beatmap](/wiki/Beatmaps). Full combos are scored by passing a beatmap with no misses<!-- TODO: link -->, [sliderbreaks](/wiki/Gameplay/Sliderbreak), or dropped [slider ends](/wiki/Hit_object/Slidertail). | ||
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Scores that lost combo only via dropped slider ends are widely considered by the community to be full combos. This differs from the game client and website's display. | ||
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![Screenshot of full combo and broken combo scores](img/combo-comparison.png "The top score is a full combo, and the bottom score is a broken combo.") | ||
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Due to the [combo multiplier effect](/wiki/Glossary/Combo_multiplier_effect), full combos will award the most [score](/wiki/Score) in the [osu!standard](/wiki/Game_mode/osu!), [osu!taiko](/wiki/Game_mode/osu!taiko), and [osu!catch](/wiki/Game_mode/osu!catch) [game modes](/wiki/Game_mode). |
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--- | ||
stub: true | ||
tags: | ||
- "300" | ||
- perfect | ||
--- | ||
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# Geki | ||
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<!-- *See also: [Katu](/wiki/Katu)* --> | ||
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**Geki (激)**, or *Elite Beat!*, is a [scoring](/wiki/Score) term used when a player has completed a comboset with the highest possible [accuracy](/wiki/Gameplay/Accuracy) on every note. This idea originates from the Nintendo DS game Elite Beat Agents in which the [osu!standard](/wiki/Game_mode/osu!) [game mode](/wiki/Game_mode) is based on. | ||
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<!-- TODO: Add links--> |
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--- | ||
stub: true | ||
tags: | ||
- rank | ||
--- | ||
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# Grade | ||
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**Grades**, in osu!, are a set of letters representing a player's performance on a given [beatmap](/wiki/Beatmaps). Grades accompany the total [score](/wiki/Score) on the result screen and appear in all lists alongside scores. | ||
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From lowest to highest, the possible grades are F, C, B, A, S, Silver S, SS, and Silver SS. Silver grades are only achievable when using the [Hidden](/wiki/Game_modifier/Hidden), [Flashlight](/wiki/Game_modifier/Flashlight), or [Fade In](/wiki/Game_modifier/Fade_In) [game modifiers](/wiki/Game_modifier). | ||
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<!-- TODO: Add links--> |
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--- | ||
stub: true | ||
tags: | ||
- dead | ||
--- | ||
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# Graveyard | ||
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The **graveyard** is a subforum for [beatmapsets](/wiki/Beatmaps/Beatmapsets) that have been abandoned by their creator(s). Graveyarded maps do not count towards a user's total upload limit. The [beatmapset host](/wiki/Beatmaps/Beatmapsets/Beatmapset_host) may "revive" a beatmapset by updating it. This requires a free pending slot and sends it back to being a [Work in Progress](/wiki/Beatmaps#work-in-progress-and-pending) beatmapset. | ||
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Beatmaps that are not updated by their creator for **28 days** will automatically be sent to the Graveyard. | ||
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<!-- TODO: Add links--> |
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--- | ||
stub: true | ||
tags: | ||
- grid lock | ||
- lock | ||
--- | ||
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# Grid snapping | ||
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**Grid snapping** refers to the act of using the `Grid Snap` button functionality in the [beatmap editor](/wiki/Beatmap_Editor). Enabling it will force every [hit object](/wiki/Hit_object) that is interacted with by the creator to move to the nearest position along the intersections of the grid, or, in other words, "snapping." The `Grid Snap` button can be found on the right-hand side of the editor. | ||
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The base level of spacing between each sector of the grid can be adjusted by pressing `G`, or by navigating to `View` -> `Grid Level`. Grid snapping can help with aligning objects to each other and attempt to arrang them in neater patterns. | ||
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<!-- TODO: Add image of Grid Snap button location or the Grid Snap button itself --> | ||
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<!-- TODO: Add links--> |
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