Fix light culling mask behavior in Mobile and Compat renderers #98266
+9
−0
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Fixes #94643. Added logic which checks the light's culling mask settings before proceeding with lighting calculations to wherever not present (namely the Forward-Mobile and Compatibility renderers). Just a simple port of the one already used in the Forward-Plus renderer.
Pictures for comparison:
MRP:
Compatibility:Forward+:
Forward-Mobile:
Fixed:
Compatibility:Forward+:
Forward-Mobile:
(Also fixes the bug in editor mode too)