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Check out importer tools using datamining to verify all skills changed #157
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I had started working on something like this a few days before I saw this task. Right now I have a c++ tool based on unpacker. It requires linking against a 32bit dll, but it seems to get the job done. |
There are no milestones 12-16. Maybe in game files, but they are unattainable to the player. Regarding the export tool, check https://github.com/b414213562/LOTRO-Companion-Combiner/blob/main/LOTRO%20Companion%20to%20Lua%20XDocument/Program.cs And if you are not aware yet, LOTRO is heavily datamined: https://github.com/LotroCompanion/lotro-data Last but not least there is a Discord for the tiny tiny community of LOTRO plugin authors: https://discord.gg/c2cDPMnm |
Ha, of course they are in the game files but are unused!
Yes, I saw that repo, but I was more interested in how to acquire that data from the game files. I had already started rolling some of my own code to track down the links between the skill ids and corresponding translation ids, when I discovered lotro companion. The java source to extract that data is not directly/publicly available to use, and while I did decompile some of it to see if there was a better way of finding addresses, what I had seemed to be good enough for my purposes. Thanks for the discord, I logged in to check it out, but I'll have to dig more into that later. |
I finished my application to find new skills. It is certainly much easier to use the lotro-data files. As a heads up, you will want to include categories 98 (milestones/return home), 48 (return to camp), and maybe 97 (glan vraig maps) (102 is the standard travel skill category). Further, the following skills will need to be blacklisted.
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