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Was surprised to see that selecting the show_shader option in api dump resulted in only the binary data for the shaders being dumped. It'd be super-cool if they'd use SPIRV-Tools to spit out the SPIR-V or GLSL shader source.
The text was updated successfully, but these errors were encountered:
I agree, this is a very worthwhile addition. Printing the binary is of limited use since it requires further processing to look at manually. But I don't think GLSL is an appropriate output format since spir-v can contain constructs which don't necessarily map to glsl. Just printing a textual form of spirv would be ideal.
Was surprised to see that selecting the
show_shader
option in api dump resulted in only the binary data for the shaders being dumped. It'd be super-cool if they'd use SPIRV-Tools to spit out the SPIR-V or GLSL shader source.The text was updated successfully, but these errors were encountered: