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1960s Old Aperture style map leak #4438

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sedecman opened this issue Jul 30, 2024 · 1 comment
Open

1960s Old Aperture style map leak #4438

sedecman opened this issue Jul 30, 2024 · 1 comment
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Bug Something isn't working correctly Compile Error Something is preventing the map from compiling

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@sedecman
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BEE2 Application Version

4.45.2

BEE2 Package Version

4.45.0

What operating system are you running on?

Windows 11

Logs and Reports

Geometry:
[INFO] compiler_launch.(): Arguments: ['e:/steamlibrary/steamapps/common/portal 2/bin/vbsp.exe', '-entity_limit', '1750', '-game', 'e:/steamlibrary/steamapps/common/portal 2/portal2/', 'e:/steamlibrary/steamapps/common/portal 2/sdk_content\\maps/preview.vmf']
[INFO] compiler_launch.(): Running "vbsp", version 2.4.45.2 64-bit:
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.connections.gen_item_outputs() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.barriers.make_barriers() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.faithplate.associate_faith_plates() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.fizzler.generate_fizzlers() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions.monitor.mon_camera_link() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.cubes.link_cubes() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.cubes.generate_cubes() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.add_voice() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.anti_fizz_bump() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.set_player_model() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.set_player_portalgun() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.add_screenshot_logic() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.add_fog_ents() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.set_elev_videos() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition vbsp.position_exit_signs() with priority: 
[INFO] vbsp.main(): BEE2.4.45.2 64-bit VBSP hook initiallised, srctools v2.3.17.dev5+823ca80.dirty.2024.04.17.
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions._scaffold_compat.legacy_scaffold_link() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions.apTag.ap_tag_modifications() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions.linked_items.link_items() with priority: 
[DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions.vactubes.vactube_gen() with priority: 
[INFO] cond.core.import_conditions(): Imported all conditions modules!
[INFO] vbsp.main(): Map path is "e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps/preview.vmf"
[INFO] vbsp.main(): New path: "e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.vmf"
[INFO] vbsp.main(): PeTI map detected!
[INFO] vbsp.main(): Loading settings...
[INFO] vbsp.load_map(): Parsing Map...
[WARNING] options.load(): Extra config options: {'remove_info_lighting': '1', 'remove_pedestal_plat': '1', 'music_location_sp': '-2824 2040 -768'}
[INFO] cubes.parse_conf(): Parsed 7 cube types, 1 dropper types and 4 addons.
[DEBUG] (VALVE_MATERIAL_EMANCIPATION_GRID) fizzler.__attrs_post_init__(): VALVE_MATERIAL_EMANCIPATION_GRID: blocks=True, fizzles=True
[DEBUG] (VALVE_DISCOURAGEMENT_FIELD) fizzler.__attrs_post_init__(): VALVE_DISCOURAGEMENT_FIELD: blocks=False, fizzles=False
[DEBUG] (BEE2_PAINT_FIZZ) fizzler.__attrs_post_init__(): BEE2_PAINT_FIZZ: blocks=False, fizzles=False
[DEBUG] (BEE2_FR_COMP_SMOKE_FIELD) fizzler.__attrs_post_init__(): BEE2_FR_COMP_SMOKE_FIELD: blocks=True, fizzles=False
[DEBUG] (BEE2_FR_FORCE_DEFLECTION_FIELD) fizzler.__attrs_post_init__(): BEE2_FR_FORCE_DEFLECTION_FIELD: blocks=False, fizzles=False
[DEBUG] (BEE2_FR_MATTER_INQUISITION_FIELD) fizzler.__attrs_post_init__(): BEE2_FR_MATTER_INQUISITION_FIELD: blocks=True, fizzles=False
[DEBUG] (LP_DEATH_FIZZLER) fizzler.__attrs_post_init__(): LP_DEATH_FIZZLER: blocks=True, fizzles=True
[DEBUG] (BEE2_FG_PHYS_SHIELD) fizzler.__attrs_post_init__(): BEE2_FG_PHYS_SHIELD: blocks=False, fizzles=False
[DEBUG] (BEE2_PRO_LIFEFORM_SENSOR) fizzler.__attrs_post_init__(): BEE2_PRO_LIFEFORM_SENSOR: blocks=False, fizzles=False
[DEBUG] (BEE2_REX_PELLET_FIELD_TOGGLE) fizzler.__attrs_post_init__(): BEE2_REX_PELLET_FIELD_TOGGLE: blocks=False, fizzles=False
[DEBUG] (BEE2_REX_PELLET_FIELD_TIMER) fizzler.__attrs_post_init__(): BEE2_REX_PELLET_FIELD_TIMER: blocks=False, fizzles=False
[DEBUG] (TAG_GEL_GUN) fizzler.__attrs_post_init__(): TAG_GEL_GUN: blocks=True, fizzles=True
[DEBUG] (BEE2_TDB_CLOSED_SOLID_FIELD) fizzler.__attrs_post_init__(): BEE2_TDB_CLOSED_SOLID_FIELD: blocks=True, fizzles=False
[DEBUG] (TULEBY_ABSOLUTE_FIZZLER) fizzler.__attrs_post_init__(): TULEBY_ABSOLUTE_FIZZLER: blocks=True, fizzles=True
[INFO] fizzler.read_configs(): Loaded 14 fizzlers.
[DEBUG] template.get_template(): Parsing template BEE2_GLASS_SQUAREBEAMS_FRAME_STRAIGHT
[DEBUG] template.get_template(): Parsing template BEE2_GLASS_SQUAREBEAMS_FRAME_CORNER
[DEBUG] template.get_template(): Parsing template BEE2_GLASS_SQUAREBEAMS_FRAME_WIDE_STRAIGHT
[DEBUG] template.get_template(): Parsing template BEE2_GLASS_SQUAREBEAMS_FRAME_WIDE_CORNER
[INFO] vbsp.load_map(): Reading Map...
[INFO] vbsp.load_map(): Loading complete!
[DEBUG] template.get_template(): Parsing template BEE2_GLASS_TEMPLATE_50S
[DEBUG] template.get_template(): Parsing template BEE2_GRATING_TEMPLATE_SQUARE
[DEBUG] template.get_template(): Parsing template BEE2_TINTED_GLASS_OLDAP_SCALING
[DEBUG] template.get_template(): Parsing template BEE2_BARRIER_HOLE_FOOTPRINT
[DEBUG] template.get_template(): Parsing template BEE2_SLOT_HOLE_MODERN
[DEBUG] template.get_template(): Parsing template BEE2_HOLE_SQUARE
[DEBUG] template.get_template(): Parsing template BEE2_HOLE_MODERN
[INFO] barriers.parse_conf(): Parsed 3 barrier types, 2 frame types, and 5 hole types.
[INFO] vbsp.load_settings(): Settings Loaded!
[INFO] brushLoc.read_from_map(): Analysed map, filling air... (12 starting positions..)
[INFO] brushLoc.read_from_map(): Air filled!
[DEBUG] rand.init_seed(): Map random seed: e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855
[INFO] corridor.select_corridor(): sp_entry_horizontal corridor selected 6 -> Corridor(instance='instances/BEE2/60s/sphere_sp/entrance_corridor_4.vmf', fixups={'$template': 'BEE2_60s_CORRIDOR_4', '$door': 'testchamber'}, default_enabled=True, legacy=False, option_ids=frozenset())
[INFO] corridor.apply_options(): Corridor options for sp_entry: Options(options=srctools.EmptyMapping)
[INFO] corridor.select_corridor(): sp_exit_horizontal corridor selected 0 -> Corridor(instance='instances/BEE2/60s/sphere_sp/exit_corridor_2.vmf', fixups={'$door': 'testchamber', '$fizz_folder': 'instances/bee2/50s/sphere_sp/exit_corr_lobby/fizz_'}, default_enabled=True, legacy=False, option_ids=frozenset())
[INFO] corridor.apply_options(): Corridor options for sp_exit: Options(options=srctools.EmptyMapping)
[DEBUG] corridor.analyse_and_modify(): Instances present:
 | - "instances/bee2/70s/point_light.vmf": 4
 | - "instances/bee2/arrival_departure_transition_ents.vmf": 1
 | - "instances/bee2/60s/sphere_sp/entrance_corridor_4.vmf": 1
 | - "instances/bee2/50s/items/observation_grate_256.vmf": 1
 | - "instances/bee2/60s/sphere_sp/exit_corridor_2.vmf": 1
 | - "instances/bee2/60s/sphere_sp/enrichment_sphere.vmf": 1
 | - "": 1
 |___

[INFO] corridor.analyse_and_modify(): Game Mode: {}
[INFO] corridor.analyse_and_modify(): Player Start: {False}
[INFO] corridor.analyse_and_modify(): Map global info: Info(is_publishing=False, start_at_elevator=False, game_mode=, _attrs=set(), corr_entry=Corridor(instance='instances/BEE2/60s/sphere_sp/entrance_corridor_4.vmf', fixups={'$template': 'BEE2_60s_CORRIDOR_4', '$door': 'testchamber'}, default_enabled=True, legacy=False, option_ids=frozenset()), corr_exit=Corridor(instance='instances/BEE2/60s/sphere_sp/exit_corridor_2.vmf', fixups={'$door': 'testchamber', '$fizz_folder': 'instances/bee2/50s/sphere_sp/exit_corr_lobby/fizz_'}, default_enabled=True, legacy=False, option_ids=frozenset()))
[INFO] antlines.parse_antlines(): Parsing antlines...
[INFO] antlines.parse_antlines(): Done! (0 antlines)
[DEBUG] vbsp.write_itemid_list(): Used items: 
 | ITEM_ENTRY_DOOR:11 = instances/bee2/arrival_departure_transition_ents.vmf
 | ITEM_ENTRY_DOOR:6 = instances/bee2_corridor/sp/entry/corr_7.vmf
 | ITEM_ENTRY_DOOR:9 = instances/bee2/60s/sphere_sp/enrichment_sphere.vmf
 | ITEM_EXIT_DOOR:0 = instances/bee2_corridor/sp/exit/corr_1.vmf
 | ITEM_EXIT_DOOR:5 = instances/bee2/50s/sphere_sp/door_frame_black.vmf
 | ITEM_OBSERVATION_ROOM:0 = instances/bee2/50s/items/observation_grate_256.vmf
 | ITEM_POINT_LIGHT:0 = instances/bee2/70s/point_light.vmf
 |___

[INFO] vbsp.change_ents(): Editing Other Entities...
[INFO] barriers.parse_map(): Parsing barrier items...
[DEBUG] template.get_template(): Parsing template __TILING_TEMPLATE__
[INFO] errors.load_tiledefs(): Stored map geometry for error display.
[INFO] texturing.setup(): Generating texture clumps...
[INFO] texturing.setup(): NORMAL.WALL.WHITE: 32 Clumps for 370 tiles
[INFO] texturing.setup(): Generating texture clumps...
[INFO] texturing.setup(): NORMAL.WALL.BLACK: 32 Clumps for 370 tiles
[INFO] cond.core.check_all(): Checking Conditions...
[INFO] cond.core.check_all(): -----------------------
[DEBUG] (MetaCondition precomp.faithplate.associate_faith_plates()) faithplate.associate_faith_plates(): Plates:
 | 
 |___

[INFO] (MetaCondition precomp.cubes.link_cubes()) cubes.link_cubes(): Looking for special-cased instances for cubes:
 | Coloriser: frozenset({'instances/bee2/logic/cube_coloriser.vmf'})
 | Superpos: frozenset()
 | Paint Splat: frozenset({'instances/bee2/logic/gel_splat.vmf'})
 |___

[INFO] (/items/retro) cond.catwalks.res_make_catwalk(): Starting catwalk generator...
[DEBUG] (/items/retro) template.get_template(): Parsing template BEE2_VACTUBE_CORNER_CLEAN
[INFO] (MetaCondition precomp.connections.gen_item_outputs()) connections.gen_item_outputs(): Generating item IO...
[INFO] (MetaCondition precomp.connections.gen_item_outputs()) connections.gen_item_outputs(): Item IO generated.
[DEBUG] (/items/mandatory/60s/exit_door) template.get_template(): Parsing template BEE2_DOOR_FRAME_50S
[DEBUG] (/items/mandatory/60s/exit_door) brushes.place_template(): Placing template "BEE2_DOOR_FRAME_50S" at (832 704 64 @ 0 270 0) with visgroups set()
[DEBUG] (BEE2_OLD_AP:items/track_plat.cfg) cond.trackPlat.res_track_plat(): Track instances:
[DEBUG] (BEE2_OLD_AP:items/track_plat.cfg) cond.trackPlat.res_track_plat(): 
[DEBUG] (/items/mandatory/60s/entry_door) brushes.place_template(): Placing template "BEE2_DOOR_FRAME_50S" at (192 64 64 @ 0 90 0) with visgroups set()
[DEBUG] (/items/mandatory/60s/entry_door) template.get_template(): Parsing template BEE2_60S_CORRIDOR_4
[DEBUG] (/items/mandatory/60s/entry_door) brushes.place_template(): Placing template "BEE2_60S_CORRIDOR_4" at (192 64 64 @ 0 90 0) with visgroups set()
[WARNING] (/items/mandatory/60s/entry_door) cond.core.res_switch(): Switch uses deprecated field "flag", this has been renamed to "test".
[INFO] (MetaCondition vbsp.set_elev_videos()) vbsp.set_elev_videos(): Elevator type: NONE
[INFO] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Adding Voice Lines!
[INFO] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Adding Base instance!
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "Technical Difficulties" is disabled..
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "Animal Kings" is disabled..
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Deadly
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Turret
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: High Energy Pellet
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Propulsion Gel
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Conversion Gel
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): "ENTRY": 1/6 quotes..
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Possible quotes:
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): - PossibleQuote(priority=0, lines=[Line(id='ENTRY_GEN_FUTURE_STARTER', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='The Future Starts With You', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='', orig_pack='', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='If you are a non-employee who has discovered this facility amid the ruins of civilization, welcome! And remember: Testing is the future, and the future starts with you.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['npc/announcer/prehub17.vcd'], end_commands=[], name='')], set_stylevars=set())])
[INFO] (MetaCondition vbsp.add_voice()) voice_line.add_line(): Adding quote: Line(id='ENTRY_GEN_FUTURE_STARTER', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='The Future Starts With You', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='', orig_pack='', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='If you are a non-employee who has discovered this facility amid the ruins of civilization, welcome! And remember: Testing is the future, and the future starts with you.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['npc/announcer/prehub17.vcd'], end_commands=[], name='')], set_stylevars=set())
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "You May Now Re-Enter" is disabled..
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "Write Down Your Results" is disabled..
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "Evacuation Preparation" is disabled..
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "Restrooms Unlocked" is disabled..
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "Personality Construct Voltage" is disabled..
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Laser
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Paint Fizzler
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Repulsion Gel
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Turret
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): "EXIT": 1/5 quotes..
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Possible quotes:
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): - PossibleQuote(priority=0, lines=[Line(id='EXIT_GEN_TECH_DIFF', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Technical Difficulties', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='', orig_pack='', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Good!', parameters=srctools.EmptyMapping)})), ('Announcer', TransToken(namespace='', orig_pack='', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Because of the technical difficulties we are currently experiencing, your test environment is unsupervised.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['ann_apoc/exit_tech_diff.vmf'], end_commands=[], name='')], set_stylevars=set())])
[INFO] (MetaCondition vbsp.add_voice()) voice_line.add_line(): Adding quote: Line(id='EXIT_GEN_TECH_DIFF', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Technical Difficulties', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='', orig_pack='', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Good!', parameters=srctools.EmptyMapping)})), ('Announcer', TransToken(namespace='', orig_pack='', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Because of the technical difficulties we are currently experiencing, your test environment is unsupervised.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['ann_apoc/exit_tech_diff.vmf'], end_commands=[], name='')], set_stylevars=set())
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Pick Up Cube
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Fizzle Cube
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Player Touches Fizzler
[DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Seen By Turret
[INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): "MIDCHAMBER": 0/4 quotes..
[INFO] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Done!
[INFO] (MetaCondition precomp.barriers.make_barriers()) barriers.make_barriers(): Generating barriers (glass/grating)...
[INFO] (MetaCondition vbsp.set_player_portalgun()) vbsp.set_player_portalgun(): Setting Portalgun:
[INFO] (MetaCondition vbsp.set_player_portalgun()) vbsp.set_player_portalgun(): Blue: Y, Orange: Y
[INFO] (MetaCondition vbsp.set_player_portalgun()) vbsp.set_player_portalgun(): Done!
[INFO] cond.core.check_all(): ---------------------
[INFO] cond.core.check_all(): Conditions executed, 210/249 (84%) skipped!
[INFO] cond.core.check_all(): Map has attributes: ['observationgrate', 'obsworldportal', 'spawn_dual']
[DEBUG] cond.core.check_all(): All instances referenced:
 | instances/bee2/50s/items/observation_grate_256.vmf
 | instances/bee2/50s/items/observation_grate_sphere.vmf
 | instances/bee2/50s/sphere_sp/entry_door.vmf
 | instances/bee2/50s/sphere_sp/exit_corr_lobby/fizz_p2.vmf
 | instances/bee2/50s/sphere_sp/exit_door.vmf
 | instances/bee2/50s/sphere_sp/exit_sign/sign.vmf
 | instances/bee2/50s/sphere_sp/exit_sign/sign_horizontal.vmf
 | instances/bee2/60s/sphere_sp/enrichment_sphere.vmf
 | instances/bee2/60s/sphere_sp/entrance_corridor_4.vmf
 | instances/bee2/60s/sphere_sp/exit_corridor_2.vmf
 | instances/bee2/70s/point_light.vmf
 | instances/bee2/arrival_departure_transition_ents.vmf
 | instances/bee2/logic/exit_preview.vmf
 | instances/bee2/voice/ann_apoc/base.vmf
 |___

[INFO] cond.core.check_all(): instanceLocs cache: CacheInfo(hits=3, misses=237, maxsize=100, currsize=100) & CacheInfo(hits=38, misses=217, maxsize=100, currsize=100)
[INFO] cond.core.check_all(): Style Vars: {'doorcameras': False, 'restartonexit': True, 'multiversecave': True, 'nomidvoices': False, 'unlockdefault': False, 'allowgoomist': True, 'funnelallowswitchedlights': True, 'enableshapesignageframe': True, 'opensphere': False, 'fixfizzlerbump': False}
[INFO] cond.core.check_all(): Global instances: set()
[INFO] vbsp.add_extra_ents(): Adding global ents...
[INFO] music.add(): Adding Music...
[INFO] vbsp.add_extra_ents(): Adding Global PTI Ents
[INFO] tiling.generate_brushes(): Generating tiles...
[INFO] tiling.generate_brushes(): Generating goop...
[INFO] vbsp.change_overlays(): Editing Overlays...
[INFO] vbsp.fix_worldspawn(): Editing WorldSpawn
[INFO] vbsp.save(): Saving New Map...
[INFO] vbsp.save(): Complete!
[INFO] .run_compiler(): Calling original VBSP...
[INFO] .run_compiler(): Args: '-game', 'e:/steamlibrary/steamapps/common/portal 2/portal2/', 'e:/steamlibrary/steamapps/common/portal 2/sdk_content\\maps\\styled\\preview.vmf'
[INFO] .vbsp(): Valve Software - vbsp.exe (Apr 18 2023)
[INFO] .vbsp(): 24 threads
[INFO] .vbsp(): Using shader api: shaderapiempty.dll
[INFO] .vbsp(): materialPath: e:\steamlibrary\steamapps\common\portal 2\portal2\materials
[INFO] .vbsp(): Loading e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.vmf
[INFO] .vbsp(): ConVarRef gpu_level doesn't point to an existing ConVar
[INFO] .vbsp(): Error! Variable "$envmap" is multiply defined in material "metal/underground_wall_metal004a_bottom"!
[INFO] .vbsp(): fixing up env_cubemap materials on brush sides...
[INFO] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[INFO] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[INFO] .vbsp(): Processing areas...Wrote e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.lin
[INFO] .vbsp(): Areaportal leak ! File: e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.lin 
[INFO] .vbsp(): Brush 844336: areaportal brush doesn't touch two areas
[INFO] .vbsp(): done (0)
[INFO] .vbsp(): Building Faces...done (0)
[INFO] .vbsp(): Chop Details...done (0)
[INFO] .vbsp(): Find Visible Detail Sides...
[INFO] .vbsp(): Merged 84 detail faces...done (0)
[INFO] .vbsp(): Merging details...done (0)
[INFO] .vbsp(): FixTjuncs...
[INFO] .vbsp(): PruneNodes...
[INFO] .vbsp(): WriteBSP...
[INFO] .vbsp(): done (0)
[INFO] .vbsp(): writing e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.prt...Building visibility clusters...
[INFO] .vbsp(): done (0)
[INFO] .vbsp(): Finding displacement neighbors...
[INFO] .vbsp(): Finding lightmap sample positions...
[INFO] .vbsp(): Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
[INFO] .vbsp(): Building Physics collision data...
[INFO] .vbsp(): done (0) (266738 bytes)
[INFO] .vbsp(): Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
[INFO] .vbsp(): Water found with no water_lod_control entity, creating a default one.
[INFO] .vbsp(): Compacting texture/material tables...
[INFO] .vbsp(): Reduced 2128 texinfos to 533
[INFO] .vbsp(): Reduced 71 texdatas to 64 (2377 bytes to 2110)
[INFO] .vbsp(): Writing e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.bsp
[INFO] .vbsp(): 
[INFO] .vbsp(): nummapplanes:     (  5216 / 65536 )
[INFO] .vbsp(): nummapbrushes:    (   728 /  8192 )
[INFO] .vbsp(): nummapbrushsides: (  5775 / 65536 )
[INFO] .vbsp(): num_map_overlays: (    24 /   512 )
[INFO] .vbsp(): nummodels:        (    33 /  1024 )
[INFO] .vbsp(): num_entities:     (   311 / 16384 )
[INFO] .vbsp(): 
[INFO] .vbsp(): 1 second elapsed
[INFO] .vbsp(): CDynamicFunction: Loading library 'Kernel32.dll' (76BC0000)
[INFO] .vbsp(): CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 777E43D0
[INFO] .vbsp(): CDynamicFunction: Closing library 'Kernel32.dll' (76BC0000)
[INFO] vbsp.run_vbsp(): Files present: ['1722280879.bsp', '1722280879.log', '1722280879.prt', '1722280879.vmf', '1722350446.bsp', '1722350446.log', '1722350446.prt', '1722350446.vmf', 'preview.bsp', 'preview.error.lin', 'preview.error.vmf', 'preview.lin', 'preview.log', 'preview.prt', 'preview.vmf']
[ERROR] vbsp.main(): "User" error detected, aborting compile: 
Traceback (most recent call last):
  File "vbsp.py", line 1699, in main
  File "vbsp.py", line 1395, in run_vbsp
user_errors.UserError: Error message: This map has "leaked". This is a bug in an item or style, which should be fixed. The displayed line indicates the location of the leak, you may be able to resolve it by removing/modifying items in that area. Please submit a bug report to the author of the item so this can be resolved. Leak coordinates:
(832 770.5 0)

(832 770.5 -1.25)

(832 770 -1)

(832 769 61.749996)

(832 770 62.75)

[INFO] vbsp.save(): Saving New Map...
[INFO] vbsp.save(): Complete!
[INFO] errors.make_map(): Localisation file: 'E:/BEE2/i18n/en.mo'
[INFO] vbsp.save(): Saving New Map...
[INFO] vbsp.save(): Complete!
[INFO] .run_compiler(): Calling original VBSP...
[INFO] .run_compiler(): Args: '-game', 'e:/steamlibrary/steamapps/common/portal 2/portal2/', 'e:/steamlibrary/steamapps/common/portal 2/sdk_content\\maps\\styled\\preview.vmf'
[INFO] .vbsp(): Valve Software - vbsp.exe (Apr 18 2023)
[INFO] .vbsp(): 24 threads
[INFO] .vbsp(): Using shader api: shaderapiempty.dll
[INFO] .vbsp(): materialPath: e:\steamlibrary\steamapps\common\portal 2\portal2\materials
[INFO] .vbsp(): Loading e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.vmf
[INFO] .vbsp(): ConVarRef gpu_level doesn't point to an existing ConVar
[INFO] .vbsp(): fixing up env_cubemap materials on brush sides...
[INFO] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[INFO] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[INFO] .vbsp(): Processing areas...done (0)
[INFO] .vbsp(): Building Faces...done (0)
[INFO] .vbsp(): Chop Details...done (0)
[INFO] .vbsp(): Find Visible Detail Sides...done (0)
[INFO] .vbsp(): Merging details...done (0)
[INFO] .vbsp(): FixTjuncs...
[INFO] .vbsp(): PruneNodes...
[INFO] .vbsp(): WriteBSP...
[INFO] .vbsp(): done (0)
[INFO] .vbsp(): writing e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.prt...Building visibility clusters...
[INFO] .vbsp(): done (0)
[INFO] .vbsp(): Finding displacement neighbors...
[INFO] .vbsp(): Finding lightmap sample positions...
[INFO] .vbsp(): Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
[INFO] .vbsp(): Building Physics collision data...
[INFO] .vbsp(): done (0) (2721 bytes)
[INFO] .vbsp(): Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
[INFO] .vbsp(): Compacting texture/material tables...
[INFO] .vbsp(): Reduced 7 texinfos to 5
[INFO] .vbsp(): Reduced 3 texdatas to 3 (64 bytes to 64)
[INFO] .vbsp(): Writing e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.bsp
[INFO] .vbsp(): 
[INFO] .vbsp(): nummapplanes:     (    48 / 65536 )
[INFO] .vbsp(): nummapbrushes:    (     7 /  8192 )
[INFO] .vbsp(): nummapbrushsides: (    42 / 65536 )
[INFO] .vbsp(): num_map_overlays: (     0 /   512 )
[INFO] .vbsp(): nummodels:        (     1 /  1024 )
[INFO] .vbsp(): num_entities:     (    10 / 16384 )
[INFO] .vbsp(): 
[INFO] .vbsp(): 0 seconds elapsed
[INFO] .vbsp(): CDynamicFunction: Loading library 'Kernel32.dll' (76BC0000)
[INFO] .vbsp(): CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 777E43D0
[INFO] .vbsp(): CDynamicFunction: Closing library 'Kernel32.dll' (76BC0000)
[INFO] vbsp.run_vbsp(): VBSP Done!
[INFO] vbsp.process_vbsp_log(): Retrieved counts: {'brush': ('7', '8192'), 'overlay': ('0', '512'), 'entity': ('10', '16384')}
[INFO] BEE2_config.save(): Saving changes in config "C:\Users\pkmay\AppData\Roaming\BEEMOD2\config\compile.cfg"!
[INFO] vbsp.main(): BEE2 VBSP hook finished!
Lighting:
[INFO] compiler_launch.(): Arguments: ['e:/steamlibrary/steamapps/common/portal 2/bin/vrad.exe', '-final', '-staticproppolys', '-staticproplighting', '-textureshadows', '-hdr', '-game', 'e:/steamlibrary/steamapps/common/portal 2/portal2', 'e:/steamlibrary/steamapps/common/portal 2/sdk_content\\maps/preview.bsp']
[INFO] compiler_launch.(): Running "vrad", version 2.4.45.2 64-bit:
[INFO] vrad.main(): BEE2.4.45.2 64-bit VRAD hook initiallised, srctools v2.3.17.dev5+823ca80.dirty.2024.04.17, Hammer Addons v(unknown)
[INFO] vrad.main(): Map path is e:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\preview.bsp
[INFO] vrad.main(): Loading Settings...
[INFO] vrad.main(): Reading BSP
[DEBUG] bsp.__get__(): Load game lump BSP_LUMPS.ENTITIES (1727 bytes)
[INFO] vrad.main(): Map status: is_peti=True, is_preview=True light_args=FAST
[INFO] vrad.main(): Done!
[DEBUG] vrad.main(): Filesystems:
[DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\bee2', constrain_path=True)
[DEBUG] vrad.main(): - : VPKFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\update\\pak01_dir.vpk')
[DEBUG] vrad.main(): - : VPKFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2_dlc3\\pak01_dir.vpk')
[DEBUG] vrad.main(): - : VPKFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2_dlc2\\pak01_dir.vpk')
[DEBUG] vrad.main(): - : VPKFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2_dlc1\\pak01_dir.vpk')
[DEBUG] vrad.main(): - : VPKFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2\\pak01_dir.vpk')
[DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\update', constrain_path=True)
[DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2_dlc3', constrain_path=True)
[DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2_dlc2', constrain_path=True)
[DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2_dlc1', constrain_path=True)
[DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2', constrain_path=True)
[DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\platform', constrain_path=True)
[DEBUG] vrad.main(): - : ZipFileSystem('')
[INFO] vrad.main(): Reading soundscripts...
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_ui.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_player.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_physics.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/level_sounds_aperture.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_portal.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_weapons_portal.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_energy_ball.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_props_aperture.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_vo.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_animation.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_auto_generated.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_turret_auto_generated.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_cave_auto_generated.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_sphere03_auto_generated.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_world.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_announcer_auto_generated.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_cores_auto_generated.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/level_sounds_music_portal.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/level_sounds_escape.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_aperture_ai.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_energy_ball.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_turret_portal.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_rocket_turret.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_glados_cores.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_ballbot.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_eggbot.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_combine_ball.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_combine_ball_episodic.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_hover_turret.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_turret.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_npc.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_player_portal2.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_nugget.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/level_sounds_tempcontent.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_weapons_paintgun.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_paint_player.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_paint.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_scripted_sequence.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_vfx.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_A1.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_A2.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_A3.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_A4.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_mp.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_BR_world.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_taunts_egg.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_taunts_ball.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_dlc1_glados.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_dlc1_world.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_dlc2.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_dlc2_cave.txt from cache
[DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_editor.txt: not in cache
[INFO] vrad.main(): Reading particles....
[DEBUG] packlist.add_cached_file(): Loading particles/debug.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/fire_01.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/error.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/burning_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/weapon_fx_hl2.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/water_impact.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/tracer_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/rain_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/impact_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/blood_impact.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/portal_projectile.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/portalgun.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/cleansers.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/fire_01_portal.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/tubes.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/environment.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/portals.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/portal2_coop_ping_effect.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/laser_relay_effects.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/projected_wall.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/dust_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/drip_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/tractor_beam_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/robot_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/spark_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/exploding_futbol.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/portalgun.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/confetti.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/environmental_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/paint_fizzler.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/paint_splats_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/player_paint_effects.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/paint_bomb_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/flashlight_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/scene_fx.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/laser_relay_2.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/br_train_effects.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/bee2_p1_elev_beam.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/bee2_pgun_pedestal.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/paint_bomb_fx_reflect.pcf from cache
[DEBUG] packlist.add_cached_file(): Loading particles/paint_splats_fx_reflect.pcf from cache
[INFO] vrad.main(): Loading transforms...
[DEBUG] vrad.load_transforms(): Loading transforms from frozen package: 
[INFO] vrad.main(): Checking for music:
[INFO] vrad.main(): Run transformations...
[INFO] bsp_trans.run_transformations(): Running "Model Ropes"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Model Ropes', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - Invertable Booleans"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - Invertable Booleans', [])
[INFO] bsp_trans.run_transformations(): Running "Attachment Points"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Attachment Points', [])
[INFO] bsp_trans.run_transformations(): Running "VScript Init Code"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('VScript Init Code', [])
[INFO] bsp_trans.run_transformations(): Running "VScript RunScript Inputs"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('VScript RunScript Inputs', [])
[INFO] bsp_trans.run_transformations(): Running "func_instance_io_proxy"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('func_instance_io_proxy', [])
[INFO] bsp_trans.run_transformations(): Running "Optimise Areaportals"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Optimise Areaportals', [])
[INFO] bsp_trans.run_transformations(): Running "Branch Listener UniqueState"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Branch Listener UniqueState', [])
[INFO] bsp_trans.run_transformations(): Running "comp_adv_output"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_adv_output', [])
[INFO] bsp_trans.run_transformations(): Running "comp_cubemap_parallax"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_cubemap_parallax', [])
[DEBUG] bsp.__get__(): Load game lump BSP_LUMPS.PAKFILE (148778 bytes)
[INFO] bsp_trans.run_transformations(): Running "comp_entity_finder"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_entity_finder', [])
[INFO] bsp_trans.run_transformations(): Running "comp_entity_mover"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_entity_mover', [])
[INFO] bsp_trans.run_transformations(): Running "comp_flicker"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_flicker', [])
[INFO] bsp_trans.run_transformations(): Running "comp_kv_setter"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_kv_setter', [])
[INFO] bsp_trans.run_transformations(): Running "comp_numeric_transition"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_numeric_transition', [])
[INFO] bsp_trans.run_transformations(): Running "comp_scriptvar_setter"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_scriptvar_setter', [])
[INFO] bsp_trans.run_transformations(): Running "comp_sequential_call"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_sequential_call', [])
[INFO] bsp_trans.run_transformations(): Running "Portal 2 Vactubes"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Portal 2 Vactubes', [])
[INFO] bsp_trans.run_transformations(): Running "P2 Antlines"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('P2 Antlines', [])
[INFO] bsp_trans.run_transformations(): Running "P2 Coop Trigger"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('P2 Coop Trigger', [])
[INFO] bsp_trans.run_transformations(): Running "P2 Goo"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('P2 Goo', [])
[INFO] bsp_trans.run_transformations(): Running "Portal 2 Custom Models"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Portal 2 Custom Models', [])
[INFO] bsp_trans.run_transformations(): Running "Fix Laser Catcher Skins"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Fix Laser Catcher Skins', [])
[INFO] bsp_trans.run_transformations(): Running "Force Paint in Map"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Force Paint in Map', [])
[INFO] bsp_trans.run_transformations(): Running "Precache P2 Light Bridge"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Precache P2 Light Bridge', [])
[INFO] bsp_trans.run_transformations(): Running "comp_choreo_sceneset"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_choreo_sceneset', [])
[INFO] bsp_trans.run_transformations(): Running "TF2 Control Point Props"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('TF2 Control Point Props', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - ambient_generic keyvalues"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - ambient_generic keyvalues', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - damage types"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - damage types', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - func_physbox mass override"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - func_physbox mass override', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - material_modify_control"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - material_modify_control', [])
[INFO] bsp_trans.run_transformations(): Running "Multiline game_text"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Multiline game_text', [])
[INFO] bsp_trans.run_transformations(): Running "FGD - trigger_brush"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - trigger_brush', [])
[INFO] bsp_trans.run_transformations(): Running "Enable info_target clientside"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Enable info_target clientside', [])
[INFO] bsp_trans.run_transformations(): Running "Fix alternate classnames"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Fix alternate classnames', [])
[INFO] bsp_trans.run_transformations(): Running "BEE2: Coop Responses"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('BEE2: Coop Responses', [])
[INFO] bsp_trans.run_transformations(): Running "BEE2: Cube VScript Filters"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('BEE2: Cube VScript Filters', [])
[INFO] filter.cube_filter(): Script buffers: []
[INFO] bsp_trans.run_transformations(): Running "BEE2: User Error"...
[DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('BEE2: User Error', [])
[DEBUG] user_error.load_server(): Launched server.

Additional information

I'm using the 1960s Old Aperture style. The leak appears to be near the exit door, and I am using the Lobby exit corridor type with the Sphere Interior skybox.

@sedecman sedecman added Bug Something isn't working correctly Compile Error Something is preventing the map from compiling labels Jul 30, 2024
@Eractive23
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Have you tried using a different exit corridor?

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