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Portal 1 Lasers Cause A Full Lighting Error #4435

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GamerXD54Labs opened this issue Jul 15, 2024 · 0 comments
Open

Portal 1 Lasers Cause A Full Lighting Error #4435

GamerXD54Labs opened this issue Jul 15, 2024 · 0 comments
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Bug Something isn't working correctly

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@GamerXD54Labs
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BEE2 Application Version

4.45.2

BEE2 Package Version

4.45

What operating system are you running on?

Windows 10 (64bit)

Description of the bug

If you place more then one Laser emitter and/or Catcher, then try building the map in full light mode, it breaks the lighting, making the whole map pitch black (like pure shadow) except for the main observation room.

error 1
error 2
error 3

Expected behavior

I expect the lighting to be rendered correctly.

Steps to reproduce

(I haven't tested this in any other style besides Portal 1)

  1. Place 2 or more laser emitters/catchers.
  2. Run map in Full Light mode.

Logs and Reports

No response

Additional information

Laser catchers also don't output when the center catcher option type is used.

@GamerXD54Labs GamerXD54Labs added the Bug Something isn't working correctly label Jul 15, 2024
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